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The Game Animator's Guide to Maya
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The Game Animator's Guide to Maya

The Game Animator's Guide to Maya

Michael McKinley

244 pages, parution le 05/07/2006

Résumé

The Ultimate Resource for Professional Game Animators

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.

The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:

  • Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
  • Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
  • Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
  • True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators-walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more

L'auteur - Michael McKinley

Michael McKinley is an artist for Warthog Texas (www.warthogtx.com) and is a game developer in Austin, Texas. He writes online learning material for Maya, which can be found at www.SimplyMaya.com. Michael also taught Maya classes at Collins College in Tempe, AZ.

Sommaire

  • Introduction
  • Careers in the Game Industry
  • Animation
  • Project: Calamity Jane
  • Project: Dire Wolf
  • Project: Giant Kraken
  • Project: Storm Tank
  • Lip-Synching
  • Other Animation Projects
  • Glossary
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Sybex
Auteur(s) Michael McKinley
Parution 05/07/2006
Nb. de pages 244
Format 19 x 23,5
Couverture Broché
Poids 564g
Intérieur Noir et Blanc
EAN13 9780470038574
ISBN13 978-0-470-03857-4

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