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The Maya 6 Handbook
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The Maya 6 Handbook

The Maya 6 Handbook

Adam Watkins

400 pages, parution le 06/12/2004

Résumé

Maya® is one of the most widely used 3D animation programs available. It is used in every major movie and by most special effects and game studios. With its new competitive pricing, its user base continues to grow, and with each new release, Maya expands its already impressive feature set. These new features keep Maya users loyal and anxious to upgrade. The Maya 6 Handbook is a completely updated edition of the best-selling Maya 4.5 Handbook. It not only teaches users how to utilize the new features, but provides a complete guide to the fundamentals of this powerful program. Unlike many books that use a variety of unrelated tutorials, this book uses a complete, practical project for users to work through as they learn to model, render, and animate in Maya. By the conclusion of the book users will understand how and why Maya works, providing them with the knowledge they need to adapt the tools to a variety of tasks and projects. The companion CD-ROM includes all the figures from the book in full color, as well as the Maya files used in the completion of the exercises.

FEATURES

  • Provides new tutorials covering the unwrapping and texturing of an organic form, as well as lighting an exterior scene, and a mental ray primer
  • Includes a new chapter on creating a Skeletal System, and new coverage of modeling with skeletal deformation
  • Teaches how to navigate Maya's updated interface and essential tools
  • Explores the theory behind the tools and teaches users how, when, and why to use them
  • Explains the theory and practical knowledge of NURBS Modeling
  • Includes expanded coverage of SubDivision Surface Modeling and Character Animation
  • Provides step-by-step tutorials for the creation of a complete project

L'auteur - Adam Watkins

Adam Watkins is the Director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He has a BFA in theatre set and lighting design, and an MFA in graphic design from Utah State University where he also taught introductory through advanced animation. Adam also writes for a number of industry magazines.

Sommaire

  • Maya Work Flow and Interface
  • Getting Started with Modeling
  • NURBS and Component-Level Editing
  • NURBS Continued
  • Component Level Editing and Booleans
  • SubDivision Surface Modeling
  • Materials and Texturing
  • Custom Texture Maps in Materials
  • Lighting and Rendering
  • Creating a Skeletal System for a Hummingbird
  • Animation - Animating the Hummingbird
  • Appendix A: Which Hardware to Use?
  • Appendix B: About the CD-ROM
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Adam Watkins
Parution 06/12/2004
Nb. de pages 400
Format 19 x 23,5
Couverture Broché
Poids 980g
Intérieur Noir et Blanc
EAN13 9781584503514
ISBN13 978-1-58450-351-4

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