Tous nos rayons

Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
Understanding Motion Capture for Computer Animation and Video Games
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games

238 pages, parution le 10/11/1998

Résumé

Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games, industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin. With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

Features

  • Provides descriptions of all the mathematical principles associated with motion capture and 3D character mechanics.
  • Offers great ideas for character setup that can be used for any character animation, even without the use of captured motion data.
  • Includes source code that will help readers write conversion and motion data manipulation programs.

Table of contents

Introduction

Chapter 1: Motion Capture Primer
What is Motion Capture?
History Performance in the Entertainment Field
Types of Motion Capture
Other Motion Capture Systems
Applications of Motion Capture
Chapter 2: The Motion Capture Controversy
Motion Capture Perspectives
Motion Capture and the Media
Motion Capture Stories
Chapter 3: The Motion Capture Session
Deciding to Use Motion Capture
First Step: Do You Want Realistic Motion'
Second Step: Can You Successfully Capture the Data?
Preparing for the Session
Capture Schedule
Chapter 4: The Motion Data
Motion Data Types and Formats
Writing A Motion Capture Translator
Chapter 5: Setting Up Your Character for Captured Motion Data
Setting Up a Character with Rotational Data
Setting Up a Character with Translational Data
Tips and Tricks

Caractéristiques techniques

  PAPIER
Éditeur(s) Morgan Kaufmann
Parution 10/11/1998
Nb. de pages 238
Format 18,6 x 23,4
Poids 550g
EAN13 9780124906303

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav.client@eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription