
Unity Networking Fundamentals: Creating Multiplayer Games with Unity
Sloan / Kumar Kelly
Résumé
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
- Know the difference between TCP and UDP, and the pros and cons of these protocols
- Create client-server multiplayer games in Unity using C#
- Receive and process data from a remote server using RESTful APIs
- Understand latency and how to mitigate its impact
Who This Book Is For
Khagendra Kumar has worked with a number of educational institutions and game studios for training and solutions. He lives in Bihar, India and spends most of his time working with game AI. He can be reached via Linkedin at /itskhagendra and Instagram @Khagendra_Developer.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Apress |
Auteur(s) | Sloan / Kumar Kelly |
Parution | 15/12/2021 |
Nb. de pages | 266 |
EAN13 | 9781484273579 |
Avantages Eyrolles.com
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