Résumé
Part I: Perspectives.- State-of-the-Art in Volume Graphics.- Volume Modelling.
Part II: Discrete Modelling: Minimally Thin Discrete Triangulation.- Smooth Boundary Surfaces from 3D Datasets.- Manufacturing Isovolumes.
Part III: Complex Volumetric Objects.- Constructive Representations of Volumetric Environments.- Vxt: A Class Library for Object Voxelisation.- 3D Scan Conversion of CSG Models into Distance, Closest-Point and Colour Volumes.- NURBS Volume for Modelling Complex Objects.
Part IV: Volume
Table of contents
Rendering.- Voxels versus Polygons: A Comparative Approach for Volume Graphics.- Fast Multi-Resolution Volume Rendering.- High-Quality Volume Rendering Using Seed Filling in View Lattice.- Extending Hypertextures to Non-Geometrically Definable Volume Data.- Part V: Volume Animation.- Fast Volume Rendering and Animation of Amorphous Phenomena.- Visible Human Animation.- Realistic Volume Animation with Alias.- Part VI: Parallel and Distributed Environments.- Multi-Resolutional Parallel Isosurface Extraction Based on Tetrahedral Bisection.- A Volume Rendering Crossbar and SRAM- Based Hardware.- Algorithmically Optimised Real-Time Volume Rendering.-. Hardware Accelerated Voxelisation.- Volume Graphics and the Internet.- Part VII: Applications.- InViVo-IORT - A System for Quality Control in Intra-Operative Radiotherapy.- Computer Aided Facial Reconstruction for Forensic Identification.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Springer |
Auteur(s) | M. Chen |
Parution | 10/01/2000 |
Nb. de pages | 420 |
Format | 15,5 x 23,5 |
Poids | 847g |
EAN13 | 9781852331924 |
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