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Web Wizard's Guide to ShockWave
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Web Wizard's Guide to ShockWave

Web Wizard's Guide to ShockWave

James G. Lengel

208 pages, parution le 25/11/2002

Résumé

This book shows readers with limited previous Web programming experience how to quickly create interactive content for their Web sites using Shockwave.KEY TOPICS: This book requires no previous programming experience. It provides realistic full-color screen shots and code examples. Shows how to prepare text, images, sound, and video files for inclusion in a Shockwave project. Provides a hands-on tutorial on building a Shockwave project. Takes readers through the process of planning and building a multimedia Web experience.MARKET:This book is designed for readers with limited programming skills who want to learn to use Shockwave; as well as students taking a Web design course where Shockwave is used.

Contents

1. Shockwave: The Possibilities.
  • Examples of Shockwave on the Web.
  • Nine Forms of Interactivity.
  • How Shockwave Works.
  • When to use Shockwave.
2. The Shockwave Development Environment.
  • Director's Stage, Cast, and Score.
  • Actors: Text, Images, Sound, Music, Video.
  • Time: Frames, Scenes, Movies, and Markers.
  • Movement: Sprite Position and Types.
  • Scripts: Behaviors and Lingo.
  • Creating a Simple Production.
3. Planning and Preparing.
  • Planning the Shockwave Project.
  • Organizing and Labeling the Production.
  • Preparing the Media Elements.
4. Putting the Cast On the Stage.
  • Confirming the Setup.
  • Importing the Actors.
  • Placing the Cast on the Stage.
5. Making Things Move.
  • Type of Animation.
  • Animation Concepts.
  • Creating Path Animation.
  • Creating Parts-in-Place Animation.
  • Creating a Film Loop.
  • Creating User-Initiated Animation.
  • Using Built-in Animation Behaviors.
  • Hints and Tips on Animation.
  • Creating Scripted Animation.
6. Building Basic Interaction.
  • How Scripts Work.
  • Writing Navigation Scripts.
  • Controlling Transitions.
  • Controlling Tempo.
  • Using Conditional Tests (If... Then... Logic).
  • Using Scripts for Sprite Control.
  • Creating Drag-and-Drop Sprites.
  • Trying It Yourself.
7. Creating Complex Interaction.
  • Animating with Lingo Scripts.
  • Controlling and Modifying Sprites with Scripts.
  • Enabling Text Functions with Lingo.
  • Interacting with Sound.
  • Interacting with Video.
  • Interacting with Web Resources.
  • Creating Custom Cursors.
  • Keeping Score.
8. Publishing Your Project
  • Reviewing and Testing Your Project.
  • Creating a Shockwave File.
  • Posting Your Project to a Web Server.
  • Managing the User Experience.

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) James G. Lengel
Parution 25/11/2002
Nb. de pages 208
Format 18 x 23
Couverture Broché
Poids 404g
Intérieur Noir et Blanc
EAN13 9780321121721

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