
Résumé
This book shows readers with limited previous Web programming experience how to quickly create interactive content for their Web sites using Shockwave.KEY TOPICS: This book requires no previous programming experience. It provides realistic full-color screen shots and code examples. Shows how to prepare text, images, sound, and video files for inclusion in a Shockwave project. Provides a hands-on tutorial on building a Shockwave project. Takes readers through the process of planning and building a multimedia Web experience.MARKET:This book is designed for readers with limited programming skills who want to learn to use Shockwave; as well as students taking a Web design course where Shockwave is used.
Contents
1. Shockwave: The Possibilities.- Examples of Shockwave on the Web.
- Nine Forms of Interactivity.
- How Shockwave Works.
- When to use Shockwave.
- Director's Stage, Cast, and Score.
- Actors: Text, Images, Sound, Music, Video.
- Time: Frames, Scenes, Movies, and Markers.
- Movement: Sprite Position and Types.
- Scripts: Behaviors and Lingo.
- Creating a Simple Production.
- Planning the Shockwave Project.
- Organizing and Labeling the Production.
- Preparing the Media Elements.
- Confirming the Setup.
- Importing the Actors.
- Placing the Cast on the Stage.
- Type of Animation.
- Animation Concepts.
- Creating Path Animation.
- Creating Parts-in-Place Animation.
- Creating a Film Loop.
- Creating User-Initiated Animation.
- Using Built-in Animation Behaviors.
- Hints and Tips on Animation.
- Creating Scripted Animation.
- How Scripts Work.
- Writing Navigation Scripts.
- Controlling Transitions.
- Controlling Tempo.
- Using Conditional Tests (If... Then... Logic).
- Using Scripts for Sprite Control.
- Creating Drag-and-Drop Sprites.
- Trying It Yourself.
- Animating with Lingo Scripts.
- Controlling and Modifying Sprites with Scripts.
- Enabling Text Functions with Lingo.
- Interacting with Sound.
- Interacting with Video.
- Interacting with Web Resources.
- Creating Custom Cursors.
- Keeping Score.
- Reviewing and Testing Your Project.
- Creating a Shockwave File.
- Posting Your Project to a Web Server.
- Managing the User Experience.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | James G. Lengel |
Parution | 25/11/2002 |
Nb. de pages | 208 |
Format | 18 x 23 |
Couverture | Broché |
Poids | 404g |
Intérieur | Noir et Blanc |
EAN13 | 9780321121721 |
Avantages Eyrolles.com
Nos clients ont également acheté
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse