
Exploring 3D Animation with Maya 6
Patricia Beckman, Phil Young - Collection Delmar Learning
Résumé
It's all about creating believable 3D animation and visual effects. And this very practical and motivating book, written by two leading animators, delivers the kind of detailed knowledge of Maya that's needed to make truly lifelike characters. Step-by-step tutorials defining the entire animation process take readers through all the tools available in Maya for making refined movement. Drawing on their years of experience animating characters for "The Simpsons" and "King of the Hill", the authors provide plenty of opportunity for readers to practice using these tools, instilling confidence and a sound grasp of traditional and non-traditional character design and animation. Topics covered include the Animation Curve Editor, basic walking, the dope sheet, facial and hand animation, emotional adjustment, the use of the five-panel story structure, and more. Users thoroughly explore the powerful features and functions of Release 6 resulting in a solid understanding of Maya's interface and techniques.
Sommaire
- A discovery tour
- The graph editor
- The bouncing ball
- Preparing your source reference material
- Animating the flour sack
- The generi rig
- Practicing principles of a wave pattern
- The walk cycle
- The face
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Thomson |
Auteur(s) | Patricia Beckman, Phil Young |
Collection | Delmar Learning |
Parution | 24/03/2005 |
Nb. de pages | 285 |
Format | 15,5 x 23 |
Couverture | Broché |
Poids | 670g |
Intérieur | Noir et Blanc |
EAN13 | 9781401848187 |
ISBN13 | 978-1-4018-4818-7 |
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