
Foundations of 3D Graphics Programming
Using JOGL and Java3D
Résumé
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
L'auteur - Jim X. Chen
Jim Chen is director of the Computer Graphics Laboratory
at George Mason University and editor of the visualization
column, and the Visualization Portal (website), for the
IEEE magazine, Computing in Science and Engineering
Sommaire
- Introduction
- Transformation and Viewing
- Color and Lighting
- Blending and Texture Mapping
- Curved Models
- Programming in Java3D
- Advanced Topics
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Springer |
Auteur(s) | Jim X. Chen, Edward J. Wegman |
Parution | 31/01/2006 |
Nb. de pages | 294 |
Format | 18 x 24 |
Couverture | Relié |
Poids | 657g |
Intérieur | Noir et Blanc |
EAN13 | 9781846281853 |
ISBN13 | 978-1-84628-185-3 |
Avantages Eyrolles.com
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