Résumé
- A thorough overview of DirectX, plus a brief review of
Windows® fundamentals, the Component Object Model (COM),
and other programming concepts needed to work with
DirectX
- Full coverage of drawing, audio capabilities, game
play, and input techniques
- Additional information about performance tuning, game
scaling, DirectSetup, AutoPlay, and other useful
topics
- A CD-ROM jammed with great tools and files, including the complete DirectX 5 SDK; a rich collection of sample code that demonstrates major programming techniques with DirectX components; and a full working sample game
INSIDE DIRECTX delves into programming techniques, so it clarifies the details of properly using DirectX functionality. That lets you go far beyond presentations that shield you from the API with third-party "wrappers." You'll also discover a gold mine of previously unpublished information about DirectX. And throughout the book, you'll get the insight of the creators, architects, and developers on the Microsoft DirectX team. All of which makes INSIDE DIRECTX the definitive resource for everyone who wants to take multimedia to the limits.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Microsoft Press |
Auteur(s) | Peter Donelly, Bradley Bargen |
Parution | 22/06/1998 |
Nb. de pages | 544 |
Poids | 1195g |
EAN13 | 9781572316966 |
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