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Learn Linux 3-D Graphics Programming
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Librairie Eyrolles - Paris 5e
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Learn Linux 3-D Graphics Programming

Learn Linux 3-D Graphics Programming

Norman Lin

598 pages, parution le 15/06/2000

Résumé

The Linux operating system has experienced tremendous growth in recent years because of its open standards, stability, and low cost. The wide acceptance of Linux combined with the increasing availability of 3D hardware and 3D software for Linux have made 3D graphics programming under this operating system an exciting reality.

Norman Lin's primary goal is to provide the reader, who is assumed to have little or no 3D graphics experience, with a well-rounded understanding of the fundamental theoretical and practical concepts involved in programming real-time 3D graphics applications using freely available tools under Linux. Topics include the X Window System, OpenGL/Mesa, 2D screen access and rasterization, hardware acceleration, and 3D vision and perception. Other chapters discuss mathematical formulas to specify and project 3D points onto 2D planes, storing transformations in matrices, and using 3D polygons to model individual 3D objects and worlds. A tutorial explains how to create 3D models using Blender, a 3D modeler included on the companion CD. Each chapter also includes complete, executable sample programs illustrating the concepts presented. The careful balance between theory and practice makes this book especially suitable for learning Linux 3D graphics programming.

Look for Advanced Linux 3D Graphics Programming, the second volume in this two-volume work on interactive 3D graphics programming under Linux.

Contents

  • Introduction to 3D graphics and Linux
  • Accessing the screen
  • 2D rasterization
  • 3D vision and perception
  • Perspective projection
  • Matrices and transformations
  • Polygonal modeling and rendering in 3D
  • Basic 3D modeling with blender
  • Advanced topics
  • Appendix

L'auteur - Norman Lin

Norman Lin is a professional software consultant with more than 15 years of international software development experience and a master's degree in computer science. He has worked on such diverse projects as object-oriented prototyping, Internet knowledge management, and 3D data visualization. Lin is also the author of Advanced Linux 3D Graphics Programming (1-55622-853-8).

Caractéristiques techniques

  PAPIER
Éditeur(s) Wordware Publishing, Inc
Auteur(s) Norman Lin
Parution 15/06/2000
Nb. de pages 598
Format 19 x 23,5
Couverture Broché
Poids 1315g
Intérieur Noir et Blanc
EAN13 9781556227233

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