
Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services
Vangos Pterneas
Résumé
The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.
What You Will Learn
- Visualize color, depth, and body data
- Calculate angles between different body joints
- Analyze human motion and create fitness applications
- Recognize objects and voice using cloud-powered artificial intelligence
- Remove the background from a scene to create virtual worlds
Who This Book Is For
Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.
Part II. The Basics 3. Configuring the Device4. Color Data5. Depth Data6. Body Tracking
Part III. The Magic 7. Streaming Data in the Background8. Coordinate Mapping9. Augmented Reality - Removing the Background of the Users10. Motion Analysis
Part IV. The "Azure" in Kinect 11. Azure Cognitive Services12. Computer Vision and Object Detection
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Apress |
Auteur(s) | Vangos Pterneas |
Parution | 12/04/2022 |
Nb. de pages | 264 |
EAN13 | 9781484280690 |
Avantages Eyrolles.com
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