Résumé
Table of Contents
Preface | xvii | |
Acknowledgments | xix | |
Introduction | xxi | |
1 | Probability | 1 |
1.1 | Introduction | 1 |
1.2 | Classical probability | 3 |
1.3 | Geometric probability | 8 |
1.4 | Dependence and independence | 10 |
1.5 | Bayes' theorem | 13 |
1.6 | Medical diagnostics | 15 |
1.7 | Random variables | 19 |
1.8 | Mang Kung dice game | 22 |
1.9 | Some discrete distributions | 24 |
1.10 | Some continuous distributions | 26 |
2 | Random walk | 29 |
2.1 | Gambler's ruin | 29 |
2.2 | American roulette | 32 |
2.3 | A reluctant random walk | 34 |
2.4 | Random walk until no shoes are available | 38 |
2.5 | Three-tower problem | 39 |
2.6 | Gambler's ruin problem with ties | 41 |
2.7 | Problem of prize division | 43 |
2.8 | Tennis | 47 |
2.9 | Wolf and sheep | 50 |
3 | Principle of reflection | 53 |
3.1 | Ticket-selling automat | 53 |
3.2 | Known structure of the queue | 54 |
3.3 | Queue with random structure | 57 |
3.4 | Random number of customers | 59 |
4 | Records | 63 |
4.1 | Records, probability, and statistics | 63 |
4.2 | Expected number of records | 64 |
4.3 | Probability of r records | 66 |
4.4 | Stirling numbers | 68 |
4.5 | Indicators | 70 |
4.6 | When records occur | 72 |
4.7 | Temperature records in Prague | 74 |
4.8 | How long we wait for the next record | 75 |
4.9 | Some applications of records | 78 |
5 | Problems that concern waiting | 79 |
5.1 | Geometric distribution | 79 |
5.2 | Problem about keys | 83 |
5.3 | Collection problems | 84 |
5.4 | When two players wait for a success | 86 |
5.5 | Waiting for a series of identical events | 86 |
5.6 | Lunch | 87 |
5.7 | Waiting student | 89 |
5.8 | Waiting for a bus in a town | 90 |
6 | Problems that concern optimization | 93 |
6.1 | Analysis of blood | 93 |
6.2 | Overbooking airline flights | 95 |
6.3 | Secretary problem | 97 |
6.4 | A birthday is not a workday | 100 |
6.5 | Voting | 100 |
6.6 | Dice without transitivity | 103 |
6.7 | How to increase reliability | 105 |
6.8 | Exam taking strategy | 110 |
6.9 | Two unknown numbers | 113 |
6.10 | Archers | 115 |
6.11 | A stacking problem | 115 |
6.12 | No risk, no win | 117 |
7 | Problems on calculating probability | 119 |
7.1 | Dormitory | 119 |
7.2 | Too many marriages | 123 |
7.3 | Tossing coins until all show heads | 124 |
7.4 | Anglers | 126 |
7.5 | Birds | 127 |
7.6 | Sultan and Caliph | 129 |
7.7 | Penalties | 130 |
7.8 | Two 6s and two 5s | 131 |
7.9 | Principle of inclusion and exclusion | 132 |
7.10 | More heads on coins | 133 |
7.11 | How combinatorial identities are born | 134 |
7.12 | Exams | 135 |
7.13 | Wyverns | 136 |
7.14 | Gaps among balls | 137 |
7.15 | Numbered pegs | 139 |
7.16 | Crux Mathematicorum | 140 |
7.17 | Ties in elections | 141 |
7.18 | Craps | 143 |
7.19 | Problem of exceeding 12 | 144 |
8 | Problems on calculating expectation | 147 |
8.1 | Christmas party | 147 |
8.2 | Spaghetti | 149 |
8.3 | Elevator | 151 |
8.4 | Matching pairs of socks | 152 |
8.5 | A guessing game | 153 |
8.6 | Expected number of draws | 155 |
8.7 | Length of the wire | 156 |
8.8 | Ancient Jewish game | 158 |
8.9 | Expected value of the smallest element | 160 |
8.10 | Ballot count | 161 |
8.11 | Bernoulli problem | 164 |
8.12 | Equal numbers of heads and tails | 165 |
8.13 | Pearls | 166 |
9 | Problems on statistical methods | 169 |
9.1 | Proofreading | 169 |
9.2 | How to enhance the accuracy of a measurement | 171 |
9.3 | How to determine the area of a square | 172 |
9.4 | Two routes to the airport | 175 |
9.5 | Christmas inequality | 178 |
9.6 | Cinderella | 180 |
10 | The LAD method | 185 |
10.1 | Median | 185 |
10.2 | Least squares method | 186 |
10.3 | LAD method | 188 |
10.4 | Laplace method | 189 |
10.5 | General straight line | 190 |
10.6 | LAD method in a general case | 191 |
11 | Probability in mathematics | 195 |
11.1 | Quadratic equations | 195 |
11.2 | Sum and product of random numbers | 198 |
11.3 | Socks and number theory | 201 |
11.4 | Tshebyshev problem | 203 |
11.5 | Random triangle | 205 |
11.6 | Lattice-point triangles | 209 |
12 | Matrix games | 211 |
12.1 | Linear programming | 211 |
12.2 | Pure strategies | 213 |
12.3 | Mixed strategies | 215 |
12.4 | Solution of matrix games | 216 |
12.5 | Solution of 2 [times] 2 games | 218 |
12.6 | Two-finger mora | 219 |
12.7 | Three-finger mora | 220 |
12.8 | Problem of colonel Blotto | 220 |
12.9 | Scissors--paper--stone | 221 |
12.10 | Birthday | 222 |
References | 223 | |
Topic Index | 231 | |
Author Index | 234 |
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Andel Jiri |
Parution | 01/02/2001 |
Nb. de pages | 234 |
Format | 15,4 x 23,4 |
Couverture | Broché |
Poids | 468g |
Intérieur | Noir et Blanc |
EAN13 | 9780471410898 |
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