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Real-time rendering tricks and techniques in DirectX
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Librairie Eyrolles - Paris 5e
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Real-time rendering tricks and techniques in DirectX

Real-time rendering tricks and techniques in DirectX

Kelly Dempski

822 pages, parution le 06/05/2002

Résumé

There are currently no other books on the market for DirectX that provide clear explanations for higher-level concepts and techniques. This book fills that gap. It provides explanations of how to implement commonly asked for features using the DirectX 8 API. Its blend of theory and implementation make it appealing to practitioners of all levels. It walks the reader through the principal components of a 3D rendering system with a strong focus on new features such as vertex and pixel shaders. Topics range from vertex manipulation to per pixel lighting and each concept is accompanied by clear and easy to follow source code.

Contents

  • Part One First Things First
  • Part Two Building the Sandbox
  • Part Three Let the Rendering Begin!
  • Part Four Shaders
  • Part Five Vertex Shader Techniques
  • Part Six Pixel Shader Techniques
  • Part Seven Other Useful Techniques

L'auteur - Kelly Dempski

Since 1995, Kelly Dempski has been a researcer at Accenture's Technology Labs working in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques. He has authored several papers and has had a project included in the Smithsonian's permanent collection on Information Technology. In addition to his research work, Kelly has taught Java, developed rendering engines, and dabbled in image processing and compression. Kelly is the author of "Real-Time Rendering Tricks and Techniques in DirectX" from Premier Press (March 2002).

Caractéristiques techniques

  PAPIER
Éditeur(s) Premier Press
Auteur(s) Kelly Dempski
Parution 06/05/2002
Nb. de pages 822
Format 18,5 x 23
Couverture Broché
Poids 1436g
Intérieur Noir et Blanc
EAN13 9781931841276

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