
Résumé
REALbasic: The Definitive Guide not only gives you a firm grasp of the program's essential concepts, but also tells you things you won't learn from the official documentation alone. If you've never programmed before, the book offers both a primer in REALbasic and an intuitive approach to the concepts of programming itself, as you quickly reach the ability to program every aspect of REALbasic. You start out drawing the interface much as you would do in a drawing program: by selecting buttons, menus, dialog boxes, and the like from a tools menu. Then you use the code editor to fill in the code that tells these pieces what to do.
The widely hailed first edition of REALbasic: The Definitive Guide has been completely rewritten to encompass reader suggestions and the many improvements of REALbasic 3—like its ability to compile and run under OS X.
The book is divided into three sections:
- Fundamentals: a detailed summary of the language that quickly shows you how to think about programming and accomplish your goals in less time
- User Interface: how to create a complete application using the rich classes and pre-defined tools that make life so much easier for the REALbasic programmer.
- Reaching Out: Internet communications, databases, multimedia, game programming and more!
Table of Contents
- Preface
- Part I: Fundamentals
-
- 1: The Workspace
- The Project Window
- Editing Windows
- Adding Functionality
- How the Three Editors Relate
- Testing Without Building
- Online Help
- Shortcuts
- 2: The Basic Language
- Lines and Commands
- Variables and Constants
- Subroutines
- Regulating Flow
- Arrays
- Recursion
- Comments
- 3: Objects, Classes, and Instances
- Messages and Dot Notation
- Object Design Philosophy
- Classes and Instances
- Anatomy of a Class
- An Instance Is Born
- Referring to Instances
- The Truth About Controls
- Control Clones and Control Arrays
- Being Careful with Instance References
- Destruction of Instances
- 4: Class Relationships and Class Features
- New Classes and Inheritance
- Casting
- Overriding
- Class Interfaces
- Events and New Events
- The Class Hierarchy
- Global Members
- Advanced Class Features
- Example Classes
- 5: Datatypes
- Booleans
- Strings
- Numbers
- Variants
- Collections
- Dates
- Colors
- Memoryblocks
- Threads
- 6: Menus
- Menu Overview
- Editing Menus
- Special Menu Items
- The Menu-Enabling Moment
- Menu Item Functionality
- Dynamic Menus
- Menu Examples
- 7: The Architecture of an Application
- Three Pillars of Zen
- The Application Subclass
- Order of Events
- 8: Debugging and Building
- Compile Errors
- Exceptions
- The Debugger
- Building
- Part II: User Interface
-
- 9: Windows
- Window Types
- Opening and Closing, Showing and Hiding
- Title, Position, and Size
- Events
- Drawing in a Window
- 10: Abstract Control Classes
- Lifetime Events
- Appearance
- Position and Size
- Mouse Movement Events
- Redrawing
- 11: Canvases
- Canvas Events, Properties, and Methods
- Picture Class
- Graphics Class
- Backdrop Property
- Fun With Graphics Properties
- Canvas Graphics Property
- Transparency and Icons
- Speed
- Interaction with Other Objects
- 12: Buttons and StaticTexts
- PushButton
- BevelButton
- Placard
- LittleArrows
- CheckBox
- RadioButton and GroupBox
- DisclosureTriangle
- StaticText
- Custom Buttons
- 13: EditFields
- Types of EditField
- EditField Events, Properties, and Methods
- The Focus
- Manipulating Text and Styles
- Reacting to User Input
- Drawing Styled Text
- Miscellaneous Tips
- 14: ListBoxes
- ListBox Features
- ListBox Events, Properties, and Methods
- Basic ListBox Techniques
- Hierarchical ListBoxes
- Other ListBox Features
- 15: ProgressBars, Sliders, and Scrollbars
- ProgressBar
- Slider
- Scrollbar
- 16: Shapes and Decorations
- Line
- Shapes
- Separator
- ImageWell
- ChasingArrows
- PopupArrow
- 17: Menus in Windows
- PopupMenu
- BevelButton
- ContextualMenu
- Alternatives
- 18: TabPanels
- Preparation
- Properties and Events
- Usage
- 19: Keyboard
- Keyboard Communication
- Keyboard Object
- UserCancelled
- 20: Mouse and Cursor
- Mouse Communication
- Polling the Mouse
- Balloon Help
- Cursor
- Part III: Reaching Out
-
- 21: Files
- Getting a FolderItem
- File Types
- File Properties and File Actions
- Arbitrary Data: Binary Streams
- Sequential Data: Text Streams
- Resources
- Predefined Data Formats
- 22: Databases
- Database Files and Classes
- Schemas
- Displaying Data
- Other Data Sources
- 23: Clipboard
- Clipboard Class
- Usage
- 24: Drag-and-Drop
- Beginning a Drag
- Receiving a Drop
- Finder Drop
- Internal Drag-and-Drop
- Limitations and Workarounds
- 25: Time
- Ticks and Microseconds
- Timers
- Yielding Time
- 26: Sound
- Beep
- Sound Object
- MIDI Notes
- 27: Movies
- Movie Class
- MoviePlayer
- Movie Usage
- Making Movies
- Analyzing Movies
- 28: Animation
- Configuring the SpriteSurface
- Basic Sprite Techniques
- Basic Background Techniques
- Improving the Classes
- Intelligent Sprite Behavior
- Responding to Keys
- Intelligent Collisions
- 29: Printing
- Page Setup
- Proceeding To Print
- Measurement Problems
- Printing Text
- 30: TCP/IP Communications
- Socket Properties, Methods, and Events
- Client
- Server
- 31: Interapplication Communications
- Sending Apple Events
- Receiving Apple Events
- Apple Event Classes, Properties, and Methods
- Apple Event Inadequacies
- AppleScripts
- Shell
- 32: Language Extensions
- Direct Toolbox Calls
- XCMDs
- Shared Libraries
- Plug-ins
- Growing an Application
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | O'Reilly |
Auteur(s) | Matt Neurbeug |
Parution | 25/10/2001 |
Édition | 2eme édition |
Nb. de pages | 690 |
Format | 17,8 x 23,3 |
Couverture | Broché |
Poids | 1063g |
Intérieur | Noir et Blanc |
EAN13 | 9780596001773 |
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