
Digital media revisited
Theoretical and conceptual innovations in digital domains
Gunnar Liestol, Andrew Morrison, Terje Rasmussen
Résumé
Arguing that "first encounters" have already applied traditional theoretical and conceptual frameworks to digital media, the contributors to this book call for "second encounters," or a revisiting. Digital media are not only objects of analysis but also instruments for the development of innovative perspectives on both media and culture. Drawing on insights from literary theory, semiotics, philosophy, aesthetics, ethics, media studies, sociology, and education, the contributors construct new positions from which to observe digital media in fresh and meaningful ways. Throughout they explore to what extent interpretation of and experimentation with digital media can inform theory. It also asks how our understanding of digital media can contribute to our understanding of social and cultural change.
The book is organized in four sections: Education and Interdisciplinarity, Design and Aesthetics, Rhetoric and Interpretation, and Social Theory and Ethics. The topics include the effects on reading of the multimodal and multisensory aspects of the digital environment, the impact of practice on the medium of theory, how digital media are dissolving the boundaries between leisure and work, and the impact of cyberspace on established ethical principles.
Contributors : Jay David Bolter, Ingunn Moser, John Law, George P. Landow, Jon Lanestedt, Gregory L. Ulmer, Maribeth Back, Peter Bogh Andersen, Ragnhild Tronstad, Lars Qvortrup, Stian Grogaard, Anders Fagerjord, Eva Liestol, Mary Flanagan, Espen Aarseth, Roger Silverstone, Mark Poster
Contents
- Introduction
- Education and Interdisciplinarity
- Theory and Practice in New Media Studies
- The Paradigm Is More Important Than the Practice: Educational Innovation and Hypertext Theory
- The Challenge of Digital Learning Environments in Higher Education: The Need for a Merging of Perspectives on Standardization
- The Internet and Its Double: Voice in Electracy
- From Oracy to Electracies: Hypernarrative, Place, and Multimodal Discourses in Learning
- Design and Aesthetics
- The Reading Senses: Designing Texts for Multisensory Systems
- Acting Mashines
- Performing the MUD Adventure
- Digital Art and Design Poetics: The Poetical Potentials of Projection and Interaction
- Low Tech-High Concept: Digital Media, Art, and the State of the Arts
- Rhetoric and Interpretation
- Rhetorical Convergence: Studying Web Media
- Computer Games and the Ludic Structure of Interpretation
- "Next Level": Women's Digital Activism through Gaming
- "Gameplay": From Synthesis to Analysis (and Vice Versa)
- We All Want to Change the World: The Idoelogy of Innovation in Digital Media
- Social Theory and Ethics
- On Distributed Society: The Internet as a Guide to a Sociological Understanding of Communication
- Proper Distance: Toward an Ethics for Cyberspace
- "Making Voices": New Media Technologies, Disabilities, and Articulation
- The Good, the Bad, and the Virtual: Ethics in the Age of Information
- Illustration Credits
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | The MIT Press |
Auteur(s) | Gunnar Liestol, Andrew Morrison, Terje Rasmussen |
Parution | 26/09/2003 |
Nb. de pages | 570 |
Format | 18 x 23,5 |
Couverture | Relié |
Poids | 1070g |
Intérieur | Noir et Blanc |
EAN13 | 9780262122566 |
ISBN13 | 978-0-262-12256-6 |
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