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3d Game Creation

3d Game Creation

Cyberrookies

Luke Ahearn

372 pages, parution le 01/09/2001

Résumé

For every computer/video game on the market, there are an equal number of new ones brewing, including those you wish you could create. Well now you can turn your game ideas into reality using state-of-the art game creation tools that don't require any programming skills! Whether you want to create a shoot'em up game, a strategy game or another one of the various genres, you'll learn everything about conceptualizing and building a game including how to create and manipulate images, animations, and sound. This is a great way for beginners to learn the techniques of game development and gain an in-depth understanding of how the process works.

Key features

  • Detailed tutorials walk through the creation of 3 complete games
  • Explains the basics of 2D and 3D game creation and the types of hardware and software needed to get started.
  • Includes two ready-to-use game engines (The Games Factory and the PIE 3D GCS) that make game creation easy and affordable.
  • Teaches how to create, capture, and manipulate images and animations to use in your games
    Covers all the major game genres from maze, card, and quiz games, to shoot ‘em up, Sims, fighting and many more
  • CD includes the free, unregistered version of TGF to create GAM files that can be played with other TGF users, sample games to play and explore, the PIE 3D GCS, sound utilities, and other valuable tools and assets for a complete game creation package. The games created with this version of TGF can only be saved as .gam files to be played on machines with TGF.

Contents

  • Chapter 1: Your Game Studio
  • Chapter 2: The Basics of Game Technology
  • Chapter 3: Game Design and Development
  • Chapter 4: Game Genres
  • Chapter 5: Designing a Game
  • Chapter 6: Introduction To The Games Factory
  • Chapter 7: Behind The Scenes Of The Games Factory
  • Chapter 8: Making A Game With The Games Factory
  • Chapter 9: Making Another Game With The Games Factory
  • Chapter 10: Making An Advanced Game With TGF
  • Chapter 11: Advanced Control Of Active Objects
  • Chapter 12: Working With Pictures And Animation In TGF
  • Chapter 13: Introduction To GCS
  • Chapter 14: Running The GCS Game Engine
  • Chapter 15: Looking Deeper Into 3D
  • Chapter 16: Making A 3d Game Level
  • Chapter 17: GSPAINT And Artwork In Your Game
  • Chapter 18: The Extra Features Editor
  • Chapter 19: Assembling The Final Game
  • Appendix A – Resources
  • Appendix B – What is on the CD.

L'auteur - Luke Ahearn


Luke Ahearn is the owner of Goldtree Games, the creator of Dead Recokoning and Sorcerer. He has also written a number of articles for the game industry and is the authorug of the forthcoming Designing 3D Games That Sell!

Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Luke Ahearn
Parution 01/09/2001
Nb. de pages 372
Format 18,8 x 23,5
Couverture Relié
Poids 832g
Intérieur Noir et Blanc
EAN13 9781584500674

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