Résumé
KEY FEATURES
- Two levels of presentation are included for beginners and advanced users
- Project based tutorials are independent from each other and can be studied in any sequence
- A detailed description of the functionality and features of 3D Studio Max v. 3.0
- Tips, tutorials, and techniques are designed to improve productivity
- Special sections delineate the most common mistakes made when using 3D Studio Max — and how to avoid them
- Appendices include a complete list of keyboard shortcuts, a comprehensive glossary, and a complete description of the 3D Studio Max interface
- Introduction
- Still Life
- Fantastic Animal
- Logo
- Puppet Fireman
- Martian Rally
- Brief Glossary of 3D Graphics
- Keyboard Shortcuts
- 3D Studio Max 3.0 Interface
L'auteur - Boris Kulagin
Boris Kulagin has developed computer games and graphics for television and Web sites. He is the author of 3ds max 4.0: From Objects to Animation, Advanced 3ds max 5 Modeling and Animating and 3ds max Animation with Character Studio 4 and Plug-Ins. He has been writing about and teaching people to useBds Max since its first release. Currently, the author works primarily as a 3D-training consultant at the RealTime School. Its custom training classes are designed to improve 3D modeling and animation ski I Is for a broad range of clients.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | Boris Kulagin |
Parution | 01/08/2001 |
Nb. de pages | 378 |
Format | 18,7 x 23,4 |
Couverture | Broché |
Poids | 700g |
Intérieur | Noir et Blanc |
EAN13 | 9781584500827 |
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