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Librairie Eyrolles - Paris 5e
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3ds max 4

3ds max 4

From Objects to Animation

Boris Kulagin

378 pages, parution le 01/08/2001

Résumé

Designed for both users new to 3D Studio Max and more seasoned professionals, 3D Studio Max: From Object to Animation is a book that will assist users in improving their skills. This completely project-based book takes readers from modeling a still life scene to animating photorealistic and fantasy characters in a variety of organic and mechanical backgrounds. Step-by-step instructions describe the various techniques of modeling and animation and how to avoid common mistakes during the creative process. Each lesson allows readers to not only hone their skills using 3D Studio Max, but will also create a professional level finished project to showcase their talents. Special attention is given to functionality and interface of 3D Studio Max v 3.0, while insider tips and insights offer advice on techniques that can improve the efficiency and productivity of project design.

KEY FEATURES

  • Two levels of presentation are included for beginners and advanced users
  • Project based tutorials are independent from each other and can be studied in any sequence
  • A detailed description of the functionality and features of 3D Studio Max v. 3.0
  • Tips, tutorials, and techniques are designed to improve productivity
  • Special sections delineate the most common mistakes made when using 3D Studio Max — and how to avoid them
  • Appendices include a complete list of keyboard shortcuts, a comprehensive glossary, and a complete description of the 3D Studio Max interface
Contents
  • Introduction
  • Still Life
  • Fantastic Animal
  • Logo
  • Puppet Fireman
  • Martian Rally
  • Brief Glossary of 3D Graphics
  • Keyboard Shortcuts
  • 3D Studio Max 3.0 Interface

L'auteur - Boris Kulagin

Boris Kulagin has developed computer games and graphics for television and Web sites. He is the author of 3ds max 4.0: From Objects to Animation, Advanced 3ds max 5 Modeling and Animating and 3ds max Animation with Character Studio 4 and Plug-Ins. He has been writing about and teaching people to useBds Max since its first release. Currently, the author works primarily as a 3D-training consultant at the RealTime School. Its custom training classes are designed to improve 3D modeling and animation ski I Is for a broad range of clients.

Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Boris Kulagin
Parution 01/08/2001
Nb. de pages 378
Format 18,7 x 23,4
Couverture Broché
Poids 700g
Intérieur Noir et Blanc
EAN13 9781584500827

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