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3ds max 4 bible

3ds max 4 bible

Kelly L. Murdock

1254 pages, parution le 01/08/2001

Résumé

Take 3ds 4 to the max - and join the ranks of pros who've created animations for some of today's hottest games, movies, and TV shows. Packed with expert advice, time-saving tips, and more than 150 step-by-step tutorials, this all-in-one guide gets you up to speed quickly on the basics - and provides expanded coverage of advanced techniques. With incisive insights into the next-generation enhancements to 3ds max, 16 pages of full-color examples, and a CD-ROM featuring exclusive plug-ins, it's just what you need to take your animations to the next level.

Contents at a Glance

  • Part I : Getting Started with 3ds max 4
  • Part II : Working with objects
  • Part III: Modeling
  • Part IV : Materials and Maps
  • Part V: and Cameras
  • Part VI : Particle Systems and Space Warps
  • Part VII : Animation
  • Part VIII : Inverse Kinematics
  • Part IX : Rendering and Post-Production
  • Part X : Customizing Max
  • Part XI : Extending Max with Plug-Ins
  • * Get a hands-on intro to 3ds max 4 with a Quick Start animation project
  • * Master the new features in 3ds max, from the enhanced modeling features to improved Inverse Kinematics
  • * Create sophisticated 3D models using NURBS, splines, patches, meshes, and compound objects
  • * Build intricate special effects using particle systems and Space Warps
  • * Master the Expression controller and other advanced animation tools
  • * Simulate realistic materials and textures using the Material Editor
  • * Decrease total rendering time using a network
  • * Learn to program your own 3ds max plug-ins

L'auteur - Kelly L. Murdock

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.

With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.

Caractéristiques techniques

  PAPIER
Éditeur(s) IDG
Auteur(s) Kelly L. Murdock
Parution 01/08/2001
Nb. de pages 1254
Format 19 x 23,4
Couverture Broché
Poids 1778g
Intérieur Noir et Blanc
EAN13 9780764535840

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