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3ds Max 7 Bible
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Librairie Eyrolles - Paris 5e
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Résumé

  • Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials, this book is a must for anyone who wants to master this complex, expensive software package
  • Offers full coverage of new software features and enhancements and shows users how to master everything from the Particle Flow interface and architectural objects and materials to Shockwave 3D Export and VertexPaint features
  • The companion CD-ROMs include a demo version of the new 3ds max, tutorial files, 3D models, bonus plug-ins, and more
  • 3ds max is used to create approximately eighty percent of the top video games-including Grand Theft Auto 3-and is extensively employed for special effects in movies such as The Matrix Reloaded

L'auteur - Kelly L. Murdock

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.

With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.

Sommaire

  • Part I: Learning the Max Interface
  • Part II: Working with Objects
  • Part III: Modeling
  • Part IV: Materials and Maps
  • Part V: Cameras and Lighting
  • Part VI: Animation
  • Part VII: Character Studio, Rigging, and Inverse Kinematics
  • Part VIII: Dynamics and reactor
  • Part IX: Rendering and mental ray
  • Part X: MAXScript and Plug-Ins
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Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Kelly L. Murdock
Collection 100% Comprehensive Authoritative What You Need
Parution 07/04/2005
Nb. de pages 1252
Format 19 x 23
Couverture Broché
Poids 1975g
Intérieur Noir et Blanc
EAN13 9780764579714
ISBN13 978-0-7645-7971-4

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