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Actionscripting in Flash MX

Actionscripting in Flash MX

Phillip Kerman

698 pages, parution le 20/08/2002

Résumé

Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts.

Contents
  • Part I Foundation
  • {Foundation} Introduction
  • 1 Flash Basics
  • 2 What's New in Flash MX
  • 3 The Programmer's Approach
  • 4 Basic Programming in Flash
  • 5 Programming Structures
  • 6 Debugging
  • 7 The Movie Clip Object
  • 8 Functions
  • 9 Manipulating Strings
  • 10 Keyboard Access and Modifying Onscreen Text
  • 11 Arrays
  • 12 Objects
  • 13 Homemade Objects
  • 14 Extending ActionScript
  • 15 Components
  • 16 Interfacing with External Data
    Part II Workshops
  • {Workshop} Introduction
    Part IIA Basic Workshops
  • 1 Ensuring That Users Have the Flash Player 6
  • 2 Creating Custom Cursors
  • 3 Creating a Horizontal Slider
  • 4 Building a Slide Show
  • 5 Mapping and Scripted Masks
  • 6 Working with Odd-Shaped Clickable Areas
  • 7 Adapting Built-in Components
    Part IIB Intermediate Workshops
  • 8 Creating a Currency-Exchange Calculator
  • 9 Creating a ToolTip Component
  • 10 Creating Timers
  • 11 Using Math to Create a Circular Slider
  • 12 Developing Time-Based Animations
    Part IIC Advanced Workshops
  • 13 Drawing Graphs
  • 14 Offline Production
  • 15 Creating a Dynamic Slide Presentation
  • 16 Using the Local SharedObject to Remember User Settings
  • 17 Using the LocalConnection Object for Inter-Movie Communication
  • 18 Fixing Broken Scripts

L'auteur - Phillip Kerman

Phillip Kerman is an independent programmer, teacher, and writer specializing in Macromedia products. He has a degree in Imaging and Photographic Technology from the Rochester Institute of Technology. His most involved Flash application to date is Superior Stampede's real-time cattle auction www.stampedecattle.com, which sells millions of dollars worth of cattle every hour. Phillip is also the author of Sams Teach Yourself Macromedia Flash MX 2004 in 24 Hours from Sams Publishing and ActionScripting in Macromedia Flash MX from New Riders.

Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Phillip Kerman
Parution 20/08/2002
Nb. de pages 698
Format 18,7 x 23,2
Couverture Broché
Poids 1180g
Intérieur Noir et Blanc
EAN13 9780735712959

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