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An Introduction to Object-Oriented Programming

An Introduction to Object-Oriented Programming

Timothy Budd

636 pages, parution le 18/12/2002 (3eme édition)

Résumé

In An Introduction to Object-Oriented Programming, Timothy Budd provides a language-independent presentation of object-oriented principles, such as objects, methods, inheritance (including multiple inheritance) and polymorphism. Examples are drawn from several different languages, including (among others) C++, C#, Java, CLOS, Delphi, Eiffel, Objective-C and Smalltalk. By examining many languages, the reader is better able to appreciate the general principles that lie beyond the syntax of the individual languages.
KEY TOPICS: This new edition presents examples drawn from a wider range of languages, including Eiffel, CLOS, and Python in addition to the mainstream languages, as well as extensive comparisons between C++, C# and Java. Case studies explore the application of polymorphism in the STL in C++ and the AWT in Java. UML notation and diagrams are integrated and utilized throughout. The book also features advanced sections on design patterns, reflection and introspection, network programming, and the implementation of object-oriented languages.
MARKET: This book is appropriate for programmers looking to read about the theory behind and functionality of a variety of object-oriented programming languages. It is also useful as a reference.

Contents
  • 1. Thinking Object-Orineted.
  • 2. Layers of Abstraction.
  • 3. Object-Oriented Design.
  • 4. Classes and Methods.
  • 5. Messages, Instances, and Initialization.
  • 6. A Case Study: The Eight Queens Puzzle.
  • 7. A Case Study: A Billiards Game.
  • 8. Inheritance and Substitution.
  • 9. Case Study - A Card Game.
  • 10. Subclasses and Subtypes.
  • 11. Static and Dynamic Behavior.
  • 12. Implications of Substitution.
  • 13. Multiple Inheritance.
  • 14. Polymorphism and Software Reuse.
  • 15. Overloading.
  • 16. Overriding.
  • 17. The Polymorphic Variable.
  • 18. Generics.
  • 19. Container Classes.
  • 20. A Case Study: The STL.
  • 21. Frameworks.
  • 22. An Example Framework: TheAWT and Swing.
  • 23. Object Interconnections.
  • 24. Design Patterns.
  • 25. Reflection and Introspection.
  • 26. Network Programming.
  • 27. Implementation.
  • A. Source for the Eight-Queens Puzzle.
  • B. Source for the Billiards Game.
  • C. Source for the Solitaire Game.

L'auteur - Timothy Budd

Timothy A. Budd

is an Associate Professor of Computer Science at Oregon State University. Budd received his Bachelor of Arts degree in Mathematics and Computer Science from Western Washington University, and his masters and doctorate degrees in computer science from Yale University. His research interests include multi-paradigm programming languages, programming environments, compiler implementation and optimization techniques.

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Timothy Budd
Parution 18/12/2002
Édition  3eme édition
Nb. de pages 636
Format 16,5 x 24
Couverture Relié
Poids 1010g
Intérieur Noir et Blanc
EAN13 9780201760316

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