
Android Wireless Application Development
Shane Conder, Lauren Darcey - Collection Developer's Library
Résumé
The start-to-finish guide to Android development-from concept to market !
Android Wireless Application Development combines all the reliable information, sample code, and best practices you need to build, distribute, and market successful Android mobile applications. Drawing on their extensive experience with mobile and wireless development, Shane Conder and Lauren Darcey cover everything you need to execute a successful Android project : from concept and design through coding, testing, packaging, and delivery.
Conder and Darcey explain how mobile development differs from conventional development, how Android differs from other mobile platforms, and how to take full advantage of Android's unique features and capabilities. They present detailed, code-rich coverage of Android's most important APIs, expert techniques for organizing development teams and managing Android projects, and dozens of time-saving tricks and pitfalls to avoid.
- Master the latest Android development tools and Android SDK 1.5
- Use the Eclipse Development Environment for Java to develop and debug Android applications
- Design Android applications that are more efficient, reliable, and easier to use and offer better performance
- Work with Android's optional hardware-specific APIs
- Use Android's APIs for data, storage, networking, telephony, Location-Based Services (LBS), multimedia, and 3D graphics
- Leverage advanced Android capabilities such as Notifications and Services
- Ensure quality through solid test planning, efficient testing, and comprehensive defect tracking
- Make more money from your Android applications
This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.
About the CD-ROM :
An accompanying CD-ROM contains all of the book's code samples, plus powerful open source tools for Android development.
L'auteur - Shane Conder
Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for BREW, J2ME, Palm, Windows Mobile, and Android--some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in Computer Science from the University of California.
L'auteur - Lauren Darcey
Lauren Darcey is responsible for the technical leadership and direction of a small software company specializing in mobile technologies, including Android, iPhone, Blackberry, Palm Pre, BREW, and J2ME. With more than two decades of experience in professional software production, Lauren is a recognized authority in enterprise architecture and the development of commercial-grade mobile applications. Lauren received a B.S. in Computer Science from the University of California, Santa Cruz.
Sommaire
- Part I : An Overview of Android
- Chapter 1 : Introducing Android
- Chapter 2 : Your Android Development Environment
- Chapter 3 : Writing Your First Android Application
- Part II : Android Application Design Essentials
- Chapter 4 : Understanding the Android Application Life Cycle
- Chapter 5 : Managing Application Resources
- Part III : Android User Interface Design Essentials
- Chapter 6 : Exploring User Interface Screen Elements
- Chapter 7 : Designing Android User Interfaces with Layouts
- Chapter 8 : Drawing and Working with Animation in Android
- Part IV : Using Common Android APIs
- Chapter 9 : Using Android Data and Storage APIs
- Chapter 10 : Using Android Networking APIs
- Chapter 11 : Using Location-Based Services (LBS) APIs
- Chapter 12 : Using Android Multimedia APIs
- Chapter 13 : Using Android Telephony APIs
- Chapter 14 : Using Android 3D Graphics With OpenGL ES
- Chapter 15 : Using Android's Optional Hardware APIs
- Part V : More Android Application Design Principles
- Chapter 16 : Working With Notifications
- Chapter 17 : Working With Services
- Part VI : Deploying Your Android Application to the World
- Chapter 18 : The Mobile Software Development Process
- Chapter 19 : Developing and Testing Bulletproof Android Applications
- Chapter 20 : Selling Your Android Application
- Part VII : Appendixes
- Appendix A : The Android Emulator Quick-Start Guide
- Appendix B : The Android DDMS Quick-Start Guide
- Appendix C : The Android Debug Bridge Quick-Start Guide
- Appendix D : The SQLite Quick-Start Guide
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | Shane Conder, Lauren Darcey |
Collection | Developer's Library |
Parution | 15/09/2009 |
Nb. de pages | 574 |
Format | 17,5 x 23 |
Couverture | Broché |
Poids | 907g |
Intérieur | Noir et Blanc |
EAN13 | 9780321627094 |
ISBN13 | 978-0-321-62709-4 |
Avantages Eyrolles.com
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse
- Informatique Systèmes d'exploitation OS embarqués et temps réel
- Informatique Développement d'applications Programmation Windows Programmation Windows mobile
- Informatique Développement d'applications Programmation PDA et systèmes embarqués
- Informatique Réseaux et télecommunications Ouvrages généraux
- Informatique Réseaux et télecommunications Réseaux sans fil et télécommunications mobiles