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Audio for Games
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Librairie Eyrolles - Paris 5e
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Audio for Games

Audio for Games

Planning, Process, and Production

Alexander Brandon

218 pages, parution le 19/11/2004

Résumé

Game audio has changed dramatically in the last five years. Where once it meant writing a few pieces of music, creating 30 or so sound effects, hard-coding them, and then listening through primitive circuitry and amplification, a typical high-profile title today includes thousands of sound effects, tens of thousands of lines of dialog, and at least an hour of music. Putting that all together can involve up to a dozen people creating content and integrating it into the game's structure. In Audio for Games, Alexander Brandon introduces audio professionals, game programmers, producers, and design team leads to the core concepts they need to know to create effective sound effects and music for today's demanding gamers.

You'll learn how to :

  • Choose the most effective technology, from sound engines to orchestras
  • Design the most appropriate audio functionality, whether linear or adaptive
  • Implement the best solutions, such as interactive mixing, for a fast, efficient workflow
  • Create audio behavior that responds and reacts to player choices for greater dramatic effect (even if you're not a programmer)

L'auteur - Alexander Brandon

ALEXANDER BRANDON has scored and created sound effects for more than a dozen game titles. He scored Unreal (www.unreal.com) using an innovative form of interactive MOD files, a technology that was adapted for use in the hit game Deus Ex by Ion Storm. Both titles have won numerous awards and sold over a million copies. Currently the audio manager at Midway Games Inc. in San Diego, Alex serves on the board of directors for the Game Audio Network Guild (www.audio-gang.org) and chairs GANG's education committee. He is on the steering committee for IASIG (Interactive Audio Special Interest Group), a voting member of NARAS (National Academy of Recording Arts & Sciences), and on the advisory board for DirectXAudio. His column "Sound Principles" appears regularly in Game Developer magazine.

Sommaire

  • A Development Process Map of Game-Audio Implementation
  • Workflow
  • Technology
  • Design
  • Audio Integration: Postmortem
  • Ideal Workflow
  • Ideal Production
  • Ideal Technology
  • Looking Ahead
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Alexander Brandon
Parution 19/11/2004
Nb. de pages 218
Format 18,5 x 23
Couverture Broché
Poids 399g
Intérieur Noir et Blanc
EAN13 9780735714137
ISBN13 978-0-7357-1413-7

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