
Begining iPhone 4 Development
Exploring the iOS SDK - Covers iPad and iPod Touch
David Mark, Jeff LaMarche, Jack Nutting
Résumé
The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.
Beginning iPhone 4 Development is a complete course in iOS development. You'll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you'll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn techniques to save and retrieve your data using SQLite, iPhone's built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.
And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.
- The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers
- Written in an accessible, easy-to-follow style
- Full of useful tips and techniques to help you become an iOS pro
What you'll learn
- Everything you need to know to develop your own best-selling iPhone and iPad apps
- Best practices for optimizing your code and delivering great user experiences
- How to create "universal" apps for both iPhone and iPad
Who this book is for Anyone who wants to start developing for iPhone, iPad, and iPod touch.
L'auteur - David Mark
Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 3Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Mark is a principal at MartianCraft, an iOS and Android development house. Mark loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.
L'auteur - Jeff LaMarche
Jeff LaMarche is a Mac and iOS developer with more than 20 years of programming experience. Jeff has written a number of iOS and Mac development books, including Beginning iPhone 3 Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), and Learn Cocoa on the Mac (Apress, 2010). Jeff is a principal at MartianCraft, an iOS and Android development house. He has written about Cocoa and Objective-C for MacTech Magazine, as well as articles for Apple's developer web site. Jeff also writes about iOS development for his widely-read blog at http://iphonedevelopment.blogspot.com.
L'auteur - Jack Nutting
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Jack is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatchand run time class manipulations to anyone who will listen (and even to some who won't). Jack is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010).
Sommaire
- Welcome to the Jungle
- Appeasing the Tiki Gods
- Handling Basic Interaction
- More User Interface Fun
- Autorotation and Autosizing
- Multiview Applications
- Tab Bars and Pickers
- Introduction to Table Views
- Navigation Controllers and Table Views
- iPad Considerations
- Application Settings and User Defaults
- Basic Data Persistence
- Grand Central Dispatch, Background Processing, and You
- Drawing with Quartz and OpenGL
- Taps, Touches, and Gestures
- Where Am I? Finding Your Way with Core Location
- Whee! Gyro and Accelerometer!
- iPhone Camera and Photo Library
- Application Localization
- Where to Next?
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Apress |
Auteur(s) | David Mark, Jeff LaMarche, Jack Nutting |
Parution | 04/02/2011 |
Nb. de pages | 676 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 951g |
Intérieur | Noir et Blanc |
EAN13 | 9781430230243 |
ISBN13 | 978-1-4302-3024-3 |
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