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Beginning J2ME - From Novice to Professional

Beginning J2ME - From Novice to Professional

Build Java-based applications and games for mobile and wireless like cell phones, PDAs, and more--start at the beginning, and learn the real-world techniques

Sing Li, Jonathan Knudsen - Collection The Expert's Voice in Java

456 pages, parution le 25/05/2005

Résumé

We are very proud to present the third edition of this book on programming J2ME/MIDP. We could not have achieved this without our loyal readers. The positive feedback we received has challenged us to take a great book and make it even better in this third edition.

This book is about programming your cell phone or PDA using J2ME/MIDP. It is for anyone who wants to have fun while learning J2ME and MIDP. Instead of working through tedious background theory, we get you up and running from day one. You will get your hands dirty with real working code, creating applications soon after you start. We assume you've come from a J2SE world, and so we include a comparison at every step of the way to make your learning fast and fun.

As with the first two editions, this edition covers all facets of MIDP. You will learn about the MIDlet life cycle, networking, persistent storage, user interfaces, the Game API, and much more.

Many new topics are covered in this edition. We've added coverage of the FileConnection and PDA APIs so you can work with your device's file system, address book, and appointments. New coverage on the Bluetooth APIs and OBEXAPIs lets you take advantage of local device networking. You'll get a jump start on writing the next great 3D mobile game with our material on the 3D API. The WMA chapter provides code for exploiting ubiquitous text messaging. Coverage of MMAPI shows you how to play music and even video on a new generation of powerful devices. Finally, we updated the entire book to the JTWI standard, including MIDP 2.0 and CLDC 1.1.

Join us in a rewarding exploration of J2ME/MIDP. Discover the book that delighted thousands of readers all over the planet.

L'auteur - Jonathan Knudsen

Jonathan Knudsen - Jonathan Knudsen is a Java developer and noted author of several books, including Wireless Java: Developing with Java 2, Micro Edition(Apress), Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots, Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple of purgatorial years in Microsoft's Visual C++, before graduating to Java in 1996. He has written extensively about Java and LEGO robots, including five books, a monthly online column called "Bite-Size Java", and articles for JavaWorld, EXE, NZZ Folio, and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University. You can contact him at www.jonathanknudsen.com

Sommaire

  • About the Authors
  • About the Technical Reviewer
  • Acknowledgments
  • Preface
  • Introduction
  • Building MIDIets
  • All About MIDIets
  • Almost the Same Old Stuff
  • Creating a User Interface
  • Lists and Forms
  • Custom Items
  • Persistent Storage I: MIDP Record Store
  • Persistent Storage II: File Connection and PIM API
  • Connecting to the World
  • Wireless Messaging API
  • Bluetooth and OBEX
  • Programming a Custom User Interface
  • The Game API
  • 3D Graphics
  • Sound, Music, and Video: MMAPI
  • Performance Tuning
  • Protecting Network Data
  • APppedix: MIDP API Reference
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Apress
Auteur(s) Sing Li, Jonathan Knudsen
Collection The Expert's Voice in Java
Parution 25/05/2005
Nb. de pages 456
Format 18 x 23,5
Couverture Broché
Poids 762g
Intérieur Noir et Blanc
EAN13 9781590594797
ISBN13 978-1-59059-479-7

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