
Résumé
- The Web developer's guide to state-of-the-art 3D on the Internet
- Integrate Web3D into any Web site-without getting buried in code
- Covers VRML97, Java 3D, and hot new MPEG-4 and X3D technologies
Forewords by Dave Raggett, HTML Architect for the World
Wide Web Consortium; Mark Pesce and Tony Parisi,
Co-inventors of VRML and past Directors of the Web3D
Consortium
The Web developer's guide to 3D on the Internet...
Finally, the technology, tools, bandwidth, and computing
power are in place to smoothly deliver compelling 3D
content over the Web. And now there's a book that helps Web
developers leverage 3D—without getting overwhelmed by
code!
Core Web3D unveils a suite of technologies that make
it possible to deliver remarkable 3D content over the Web:
VRML97, Java 3D, MPEG-4, as well as the exciting new X3D
(Extensible 3D using XML), which promises to deliver
interoperable, lightweight Internet and broadcast 3D.
3D experts Aaron E. Walsh and Mikaël Bourges-Sévenier
demonstrate how Web3D delivers key advances over previous
technologies, including international standardization,
interoperability, browser ubiquity, fourth-generation APIs,
and visual authoring tools.
Discover how to integrate Web3D technologies seamlessly
into any Web site, by repurposing, modifying, and
customizing existing Web3D content-getting great results
without reinventing the wheel.
Core Web3D is the perfect guide for every Web
developer working with media-rich sites.
Every Core Series book:
- Demonstrates practical techniques used by professional developers
- Features robust, thoroughly tested sample code and realistic examples
- Focuses on the cutting-edge technologies you need to master today
- Provides expert advice that will help you build superior software
Core Web3D delivers:
- Comprehensive introduction to VRML97, Java 3D, MPEG-4/BIFS, and X3D
- Detailed guidance on repurposing existing Web3D code to your specific needs
- Hands-on coverage of the hot new MPEG-4/BIFS standard and the future X3D standard
- Straight-from-the-hip comparisons of Web3D technologies
- 1. Why Bother?
- 2. Overview of Web3D.
- 3. Entering the Third Dimension.
- 4. vrml Overview.
- 5. VRML Fundamentals.
- 6. Weaving VRMl Into Web Pages.
- 7. Customizing Location, Size, and Orientation.
- 8. Customizing Color and Texture.
- 9. Customizing Light, Background, Fog, and Sound.
- 10. Creating New VRML Worlds.
- 11. Java 3D Overview.
- 12. Java 3D Fundamentals.
- 13. Customizing Size, Location, and Orientation.
- 14. Customizing Color and Texture.
- 15. Customizing Background, Fog, Lighting, and
Sound.
- 16. MPEG-4 Overview.
- 17. MPEG-4 Binary Format for SceneS (BIFS).
- 18. Animating Scenes with BIFS-Anim.
- 19. Customizing Vrml For Bifs.
- 20. Why X3D?
- 21. X3D Overview.
- 22. Weaving X3D into Web Pages.
- Appendix A: VRML Browsers.
- Appendix B: VRML Resources.
- Appendix C: Java 3D Resources.
- Appendix D: MPEG-4 resources.
- Appendix E: X3D Resources.
- Appendix F: Other 3D Technologies for the Web.
L'auteur - Aaron E. Walsh
AARON E. WALSH is Chairman of Mantis Development
Corporation, a software development firm, and architect of
the Web3D Web. An international best-selling technology
author, Aaron has written over a dozen programming books,
including Java For Dummies, Java Bible, Java 2 Bible, and
Foundations of Java Programming for the World Wide Web (all
published by Wiley). An active member of the Internet
standards community, Aaron conducts related workshops and
lectures at industry conferences and teaches Java
programming and Internet software development at Boston
College.
L'auteur - Mikaël Bourges-Sevenier
MIKAEL BOURGES-SEVENIER is Senior Software Engineer for
iVAST Inc., a development firm specializing in advanced
multimedia technologies. With expertise in 2D, 3D, and
multimedia technologies, he is actively involved in several
areas of MPEG-4 development. In addition to serving as
Co-Chairman of the MPEG-4 Animation Framework Extension
(AFX) animation group, Bourges-Sevenier is responsible for
the animation system for the MPEG-4 Reference Software
Group.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Prentice Hall |
Auteur(s) | Aaron E. Walsh, Mikaël Bourges-Sevenier |
Parution | 15/10/2000 |
Nb. de pages | 1088 |
Format | 17,8 x 23,6 |
Couverture | Broché |
Poids | 1627g |
Intérieur | Noir et Blanc |
EAN13 | 9780130857286 |
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