Designing 3D Games That Sell ! - Luke Ahearn - Librairie Eyrolles
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Designing 3D Games That Sell !

Designing 3D Games That Sell !

Luke Ahearn

406 pages, parution le 01/07/2001

Résumé

- Teaches game design from a "real product" perspective using established techniques and tools
- Details the game proposal and submission process
- Companion CD-ROM is packed with tools, source code, and games used by real game developers
- Explains the game industry and what publishers are looking for in a title
- Written by published developers using real word examples and tools
- Walks you through the process of creating 3D interactive content CD-ROM Contents
This Windows CD is packed with the following: A Free Full retail copy of Caligari TruSpace2 and an upgrade offer, Genesis 3D open source engine and tools and the latest version of their SDK, Goldtree's 3D Engine and Tools used to make the game Dead Reckoning, as well as all assets (3D models, images, and sounds), and hundreds of sounds, textures, art, and trial versions of Paint Shop Pro 6, and Milkshape 3D, a 3D Modeler for games. This is current technology and is not freeware. If you use the Goldtree tools engine to publish a title that you wish to distribute, you need to complete the forms provided and give Goldtree credit. If you use the Genesis tools you need to give credit to the company for any of their tools that you use.

L'auteur - Luke Ahearn


Luke Ahearn is the owner of Goldtree Games, the creator of Dead Recokoning and Sorcerer. He has also written a number of articles for the game industry and is the authorug of the forthcoming Designing 3D Games That Sell!

Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Luke Ahearn
Parution 01/07/2001
Nb. de pages 406
Couverture Broché
Intérieur Noir et Blanc
EAN13 9781584500438

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