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Director to Go

Director to Go

Dennis Chominsky

396 pages, parution le 10/09/1999

Résumé

Table of contents

INTRODUCTION
CHAPTER 1 WHAT'S NEW WITH DIRECTOR
Director 6.0
Director 6.5
Director 7.0
CHAPTER 2 PREPLANNING PROJECTS FROM THE GROUND UP
Defining the Project
Strategy: How to Approach the Project
Defining Your Target Audience
The 3Ss: Scripts, Schematics, and Storyboards
Working within the Boundaries of System Requirements
PC, Macintosh, or Both
Gathering the Files
Choose Your Weapon: Selecting the Appropriate File Types
Prepare to Test, Test, and Re-Test
Customized Settings
Utilizing Third-Party Programs
Be a Neat Freak: Manage Your Movie
Leave a Paper Trail
Repurposing Media for Multimedia Projects
CHAPTER 3 BUILDING BETTER NAVIGATIONAL TOOLS
WITH INTERACTIVE APPLICATIONS
Controlling the Speed of Your Movie
Using the Wait Feature
Long Wait Times for Presentations
Adding Basic Interaction
Director: A Nonlinear World
Jumping Around with Markers
Naming Markers
Adding Comments to Markers
Next, Previous, and Repeat with Markers
Making Sense of Behaviors
Using the Behavior Library
Customizing Behaviors
Adding Comments to Behaviors
Saving Custom Behaviors
Setting the Default Editor
Building Interactive Applications Using Behaviors
Controlling Playback with Behaviors
Creating Rollovers with the Behavior
Inspector
Sprite Navigation with Behaviors
Adding Behaviors to Other Sprites
Frame Navigation with Behaviors
I Quit
CHAPTER 4 DIVING INTO DIRECTOR WITH LINGO
How Does Lingo Work?
Understanding Lingo Handlers
The Most Common Script
Go To Another Location
Working with Constant Images
Looping Sections
Playing Other Director Movies
Automatic Returns to a Director Movie
Interactive Changing Cursors
Lingo Conditions: True or False
One Sprite, Two Functions
Can Scripts Make Decisions?
If Shortcuts Needed, Then Use Case
Setting Values and Variables
Global vs. Local Variables
Lists
Advanced Technique: Tracking Sections
Creating Popup Menus/Dropdown Lists
Checking Sprites Bounding Box with Lingo
Editable Text
Analyzing Lingo Commands and Comments
Building a Help Section
Setting Constraints for Moveable Sprites
CHAPTER 5 CREATING KILLER VISUAL EFFECTS
Launch and Edit
Designing Effective Navigational Elements
Creating Flashy Button Designs
Trimming Down Navigational Elements
Designing Buttons with Third-Party Help
Creating Rollovers with Character
Using Shortcuts to Create Highlight Buttons
Cool Example Using Rollovers
Line 'Em Up
Designing Custom Cursors
Setting the Cursor's Registration Point
Adding a Border to Custom Cursors
Duplicating Behaviors
Enhancing the Links
Adding Visibles through Rollovers
CHAPTER 6 ADDING LIFE THROUGH ANIMATION AND
LAYERING
Frame-by-Frame Animation
Animate Multiple Cast Members in a Single Sprite
Cast to Time
Creating Film Loops
Tweening
Keyframes
Tweening Animations
Rotating Your Sprites
Tumbling Sprites In and Out
Going Too Far
Advance Tweening: Using Multiple Keyframes
Layering Your Sprites
Creating Better Transitions
Inks
When to Anti-Alias Objects
Masks
Separating Images from the Background
Advanced Layering
Comparing the Background Transparent and
the Mask Inks
Do You Like to Work in Photoshop?
Applying Filters to Sprites
Onion Skinning
Optimizing Your Design Techniques
Combining Animation Techniques
CHAPTER 7 TECHNIQUES EVERY DEVELOPER CAN USE
Moving and Stretching One- and Two-Frame Sprites
Exchanging Cast Members
Registration Points for an Even Exchange
Reversing an Animation
Adding Print Capabilities
Playing Selected Frames
Working with External Executable Files
Cut, Copy, and Paste Shortcuts
Working in the Score
Locating the Playback Head
Troubleshooting Techniques
Adding Just the Right Color
Optimizing Your Graphics
Changing Image Color Depth
Creating a Limited Time Demo
Top Secret: Adding a Password
Helping Users with Tooltips
Making Movies Special with Xtras
Finding the Movie Xtras
CHAPTER 8 AVOIDING AUDIO AND VIDEO NIGHTMARES
Optimizing Digital Media Files
Tempo Controls
Wait for Cue Point
Working with Digital Media Files
Audio
Video
CHAPTER 9 IT'S ALL FINISHED ... NOW DELIVER
IT
Preparing Your Movie for Distribution
Testing Your Movie
System Requirements for Playback
Different Ways to Save Your Work
Cleaning Up Director Movies
Creating a Projector
Customizing Projector Options
Creating Small Movies
The Benefits of Creating Test Projectors
Protecting External Movies for Distribution
Saving as Shockwave Movies
Which Files to Include
Xtras
Installation Programs
Creating Screen Savers
Exporting Director Movies as QuickTime
Movies
Made with Macromedia Logo
Exporting Your Movie as a Digital Video File or Bitmapped File
CHAPTER 10 SHOCK IT FOR THE WEB
Multimedia's Evolution on the Web
Preparing a Movie for the Web
What Is Shockwave?
Creating a Shockwave Movie
Director on the Web: The Pros and Cons
Setting Your System's Default Browser
Embedding Movies with HTML
Navigating to a Website
Retrieving Shockwave Movies from the Net
Audio on the Web
Shorter Wait Times with Streaming Media
Video on the Web
Don't Forget the Plug-Ins
A Cup of Java to Get You Going
MIME's Roll In All This
Adding a Little Flash to Your Website
Tips for Optimizing Your Web-Bound Movies
Testing your "Internet" Movie
CHAPTER 11 ENHANCING YOUR MOVIE
Upgrading from PowerPoint
Creating Hyperlink Text in Director
Setting a Time Limit
Accessing Media on CD-ROM from Desktop Projector
Determining CD-ROM Drive Letters for Windows Systems
Rollover Workarounds
Supporting Files with Third-Party
Applications and Xtras
Advanced Lingo Techniques: Creating Custom
Codes
Integrating QuickTime VR
A Custom Tailored Look Through Localization
INDEX

L'auteur - Dennis Chominsky

DENNIS CHOMINSKY, President of P/FS New Media in Totowa, NJ, teaches at Future Media Concepts, NYC's premiere certified Adobe and Avid training center. Chominsky is author of Premiere to Go (also published by Prentice Hall PTR).

Caractéristiques techniques

  PAPIER
Éditeur(s) Prentice Hall
Auteur(s) Dennis Chominsky
Parution 10/09/1999
Nb. de pages 396
Format 18 x 23,5
Poids 800g
EAN13 9780130137821

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