Game programming with DirectX in 21 days - Clayton Walnum - Librairie Eyrolles

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Game programming with DirectX in 21 days

Game programming with DirectX in 21 days

Teach Yourself

Clayton Walnum - Collection Sams Teach Yourself In 21 Days

718 pages, parution le 19/09/2002

Résumé

In just 21 days, you'll learn all the skills you need to build games and more with Direct3D, one of DirectX'graphics libaris, in your 2D game programs, Direct3D is not just for 3D game programming! With a little know-how, you can use it to create any kind of graphically based program you want. As you learn about using Direct3D for 2D programs, you'll discover how to handle bitmaps, animation, sound, and much more. More importantly, you'll learn to create an old-style role-playing game, along the lines of the early Ultimate games, and you 'll do it all without page after page of complicated math!

Contents

Week 1- At a glance

  • Day 1 : Introduction to game programming
  • Day 2 : Tools of the trade
  • Day 3 : Writing a Windows program
  • Day 4 : Introducing Direct3D
  • Day 5 : Programming Direct3D objects and devices
  • Day 6 : Understanding Direct3D surfaces
  • Day 7 : Using points, vertices and graphics primitives

Week 1 in review

Week 2- At a glance

  • Day 8 : Using Direct3D textures
  • Day 9 : Programming Direct3D animation
  • Day 10 : Creating and programming sound
  • Day 11 : Getting started on your RPG
  • Day 12 : Initializing the game data
  • Day 13 : Drawing the game world
  • Day 14 : Adding animation to the game
Week 2 in review

Week 3- At a glance

  • Day 15 : Traveling through a virtual world
  • Day 16 : Manipulating game objetcs
  • Day 17 : Handing non-player characters and quests
  • Day 18 : Programming combat
  • Day 19 : Saving and loading games
  • Day 20 : Creating and adding sound
  • Day 21 : Adding the finishing touches
Week 3 in review

L'auteur - Clayton Walnum

Clayton Walnum started programming computers in 1982, when he traded an IBM Selectric typewriter to buy an Atari 400 computer (16K of RAM!). Clay has since acquired a degree in computer science, and written over 30 books (translated into many languages) covering everything from computer gaming to 3D graphics programming. He's also written hundreds of magazine articles and software reviews, as well as countless programs.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sams
Auteur(s) Clayton Walnum
Collection Sams Teach Yourself In 21 Days
Parution 19/09/2002
Nb. de pages 718
Format 18,5 x 23
Couverture Broché
Poids 1190g
Intérieur Noir et Blanc
EAN13 9780672324192
ISBN13 978-0-672-32419-2

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