Game programming with DirectX in 21 days
Teach Yourself
Clayton Walnum - Collection Sams Teach Yourself In 21 Days
Résumé
Contents
Week 1- At a glance
- Day 1 : Introduction to game programming
- Day 2 : Tools of the trade
- Day 3 : Writing a Windows program
- Day 4 : Introducing Direct3D
- Day 5 : Programming Direct3D objects and devices
- Day 6 : Understanding Direct3D surfaces
- Day 7 : Using points, vertices and graphics primitives
Week 1 in review
Week 2- At a glance
- Day 8 : Using Direct3D textures
- Day 9 : Programming Direct3D animation
- Day 10 : Creating and programming sound
- Day 11 : Getting started on your RPG
- Day 12 : Initializing the game data
- Day 13 : Drawing the game world
- Day 14 : Adding animation to the game
Week 3- At a glance
- Day 15 : Traveling through a virtual world
- Day 16 : Manipulating game objetcs
- Day 17 : Handing non-player characters and quests
- Day 18 : Programming combat
- Day 19 : Saving and loading games
- Day 20 : Creating and adding sound
- Day 21 : Adding the finishing touches
L'auteur - Clayton Walnum
Clayton Walnum started programming computers in 1982,
when he traded an IBM Selectric typewriter to buy an Atari
400 computer (16K of RAM!). Clay has since acquired a
degree in computer science, and written over 30 books
(translated into many languages) covering everything from
computer gaming to 3D graphics programming. He's also
written hundreds of magazine articles and software reviews,
as well as countless programs.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Sams |
Auteur(s) | Clayton Walnum |
Collection | Sams Teach Yourself In 21 Days |
Parution | 19/09/2002 |
Nb. de pages | 718 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 1190g |
Intérieur | Noir et Blanc |
EAN13 | 9780672324192 |
ISBN13 | 978-0-672-32419-2 |
Avantages Eyrolles.com
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