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GPU Pro 360 Guide to Shadows
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Librairie Eyrolles - Paris 5e

GPU Pro 360 Guide to Shadows

GPU Pro 360 Guide to Shadows

Wolfgang Engel

230 pages, parution le 18/12/2018


This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on the rendering techniques of global illumination.Ch 1 Fast, Stencil-Based Multiresolution Splatting for Indirect Illumination; Ch 2 Screen-Space Directional Occlusion; Ch 3 Real-Time Multi-Bounce Ray Tracing with Geometry Imposters; Ch 4 Temporal Screen-Space Ambienty Occlusion; Ch 5 Level-of-Detail and Streaming Optimized Irradiance Normal Mapping; Ch 6 Real-Time One-Bounce Indirect Illumination and Shadows; Ch 7 Real-Time Approximation of Light Transport In Translucent Homogenous Media; Ch 8 Difuse Global Illumination with Temporally Coherent Light Propagation Volumes; Ch 9Ray Traced Approximate Reflectio Using a Grid of Oriented Splats; Ch 10 Screen-Space Bent Cones; Ch 11 Real-Time Near-Field Global Illumination Based on a Voxel Model; Ch 12Physically-Based Area Lights; Ch 13 High Perforamncce Outdoor Light Scattering Using Epipolart Scattering; Ch 14 Hi-Z Screen Space Cone-Traced Reflections Ch 15 TressFX: Advanced Real-Time Hair Rendering; Ch 16 Wire Antialiassing; Ch 17 Real-Time Lighting via Light Limked List; Ch 18 Deferred Normalized Irradian c e Probes; Ch 19 Volumetric Fog andfd Lighting; Ch 20 Physically-Based Light Probe Generation on GPU; Ch 21 Real-Time Global Illumination Using Slices; Ch 22Clustered Shading: ASssigning Lights Using Conservative Rasterization in DirectX12; Ch 23 Fine Pruned Tiled Lights List; Ch 24 Deferred Attribute Interpolation Shading; Real-Time Volumetric Cloudscapes.Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries. Previously he worked in Rockstar's core technology group as the lead graphics programmer.

Caractéristiques techniques

Éditeur(s) Taylor&francis
Auteur(s) Wolfgang Engel
Parution 18/12/2018
Nb. de pages 230
EAN13 9780815382478


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