Graphics Programming with Java - Roger T. Stevens - 2ème édition - Librairie Eyrolles
Tous nos rayons

Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
Graphics Programming with Java
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

Graphics Programming with Java

Graphics Programming with Java

Roger T. Stevens

406 pages, parution le 10/06/1999 (2eme édition)

Résumé

Learn how to create 3D models and animated images using Java and Sun's JDK version
1.2. This new edition is completely updated to reflect the changes in JDK 1.2 and will teach
you all the graphical techniques you need to make Java a standard part of your graphics
toolbox. Find the answers to your graphics programming questions in this complete guide to
Java graphics, written by an author with over 20 years of programming experience.
Through the examples and sample programs provided, you'll quickly learn to write any type
of graphics program using Java.

Key Features:

  • Completely updated to reflect changes in
    Java
  • Includes the Java Developer's Kit (JDK) version 1.2
  • New and additional graphics
  • An expanded and more advanced chapter using Java Graphics on the Internet.
  • An
    8 page color insert illustrating the power of Java
  • Explains how to use the Java user
    interface classes
  • Shows how to write animated images and how to view GIF, JPG, and
    BMP files
  • Includes details on how to write animated images and provides links to further
    information
  • Teaches how to define colors , display text in windows, plot points, lines, and
    rectangles, and draw and fill polygons

Table of contents

Chapter 1: Introduction
Chapter 2: Getting, Setting Up, and Using Java
Chapter 3: The Java Language
Chapter 4: Components, Containers, and Layout Management
Chapter 5: Colors
Chapter 6: Displaying Text in a Graphics Window
Chapter 7: Plotting Points, Lines, and Rectangles
Chapter 8: Using Clipping Rectangles
Chapter 9: User Interfaces
Chapter 10: Checkboxes, Lists, Menus, and Scrolling
Chapter 11: Drawing and Filling Polygons
Chapter 12: Drawing Circles, Ellipses, and Arcs
Chapter 13: Parametric Cubic Surfaces
Chapter 14: Vectors and Matrices
Chapter 15: Three-Dimensional Modeling
Chapter 16: Viewing GIF and JPG Images
Chapter 17: Viewing BMP Images
Chapter 18: Using Threads with Java
Chapter 19: Animation
Chapter 20: Creating Web Pages
Chapter 21: Commercial Java Packages
Appendix: About the CD-ROM

L'auteur - Roger T. Stevens

Stevens is a veteran graphics programmer and author of several books, including Graphics Programming with JAVA, 2E. He holds a Ph.D. in electrical engineering and resides in New Mexico.

Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Roger T. Stevens
Parution 10/06/1999
Édition  2eme édition
Nb. de pages 406
Format 18,7 x 23,4
Poids 757g
EAN13 9781886801912

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav@commande.eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription