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High Performance Windows Graphics Programming
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Librairie Eyrolles - Paris 5e
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High Performance Windows Graphics Programming

High Performance Windows Graphics Programming

Create Fast Graphics with DirectDraw

Stan Trujillo

500 pages, parution le 31/10/1997

Résumé

Key Features:
  • Covers basic to advanced topics, including optimization, true-color display modes, alpha blending, and key framing.
  • Includes lots of ready-to-run optimized graphics programs that readers can modify to use in their own applications.
  • Features custom-written Visual C++ AppWizard that lets readers create full-fledged DirectDraw applications from
    within Visual C++.
  • Provides ready-to-use C++ and MFC routines.

CD Features:
  • Over a dozen complete, high-performance graphics applications
  • A customized DirectDraw AppWizard for Visual C++
  • All project and example code used in the book
  • The latest DirectDraw graphics shareware and freeware, plus lots of other tools

About The Book:

Microsoft's DirectDraw API has revolutionized graphics programming for Windows 95 and Windows NT. Most
books, however, haven't gotten out of the starting gate toward this exciting new technology. High Performance
Windows Graphics Programming
takes readers beyond the basics, treating them to the most advanced and
powerful techniques for creating fast, high-impact graphics under Windows 95 and Windows NT. Veteran
author/programmer Stan Trujillo gives clear, easy-to-follow explanations of vital topics such as alpha blending,
true-color display modes, key framing, graphics optimization, and memory conservation. High Performance
Windows Graphics Programming
is a leading-edge book for readers who want unique, stunning graphics
programs.

Audience:

DirectDraw graphics applications can run 100 times faster than standard Windows graphics. This is the quantum
leap in performance that finally makes Windows 95 and Windows NT practical for high-end, realtime graphics
programming. Both current and aspiring graphics programmers need the authoritative, high-end guidance they'll find
in High Performance Windows Graphics Programming.

L'auteur - Stan Trujillo

Stan Trujillo

(Las Vegas, NM) is the co-author of C++ Games Programming (M&T Books, 1995) and Windows 95 Games Programming (M&T Books, 1996). Stan's work also appears in Programming Windows 95 Unleashed (Sams, 1995). He has done work for Los Alamos National Labs, California Institute of Technology, and the Department of Energy, on technologies that include neural nets, distributed computing, graphics and class frameworks. Stan specializes in interactive graphics and games written with C++.

Caractéristiques techniques

  PAPIER
Éditeur(s) Coriolis
Auteur(s) Stan Trujillo
Parution 31/10/1997
Nb. de pages 500
EAN13 9781576101483

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