High Performance Windows Graphics Programming
Create Fast Graphics with DirectDraw
Résumé
- Covers basic to advanced topics, including
optimization, true-color display modes, alpha blending, and
key framing.
- Includes lots of ready-to-run optimized graphics
programs that readers can modify to use in their own
applications.
- Features custom-written Visual C++ AppWizard that lets
readers create full-fledged DirectDraw applications
from
within Visual C++.
- Provides ready-to-use C++ and MFC routines.
CD Features:
- Over a dozen complete, high-performance graphics
applications
- A customized DirectDraw AppWizard for Visual C++
- All project and example code used in the book
- The latest DirectDraw graphics shareware and freeware, plus lots of other tools
About The Book:
Microsoft's DirectDraw API has revolutionized graphics
programming for Windows 95 and Windows NT. Most
books, however, haven't gotten out of the starting gate
toward this exciting new technology. High
Performance
Windows Graphics Programming takes readers beyond the
basics, treating them to the most advanced and
powerful techniques for creating fast, high-impact
graphics under Windows 95 and Windows NT. Veteran
author/programmer Stan Trujillo gives clear,
easy-to-follow explanations of vital topics such as alpha
blending,
true-color display modes, key framing, graphics
optimization, and memory conservation. High
Performance
Windows Graphics Programming is a leading-edge book
for readers who want unique, stunning graphics
programs.
Audience:
DirectDraw graphics applications can run 100 times faster
than standard Windows graphics. This is the quantum
leap in performance that finally makes Windows 95 and
Windows NT practical for high-end, realtime graphics
programming. Both current and aspiring graphics
programmers need the authoritative, high-end guidance
they'll find
in High Performance Windows Graphics
Programming.
L'auteur - Stan Trujillo
(Las Vegas, NM) is the co-author of C++ Games Programming (M&T Books, 1995) and Windows 95 Games Programming (M&T Books, 1996). Stan's work also appears in Programming Windows 95 Unleashed (Sams, 1995). He has done work for Los Alamos National Labs, California Institute of Technology, and the Department of Energy, on technologies that include neural nets, distributed computing, graphics and class frameworks. Stan specializes in interactive graphics and games written with C++.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Coriolis |
Auteur(s) | Stan Trujillo |
Parution | 31/10/1997 |
Nb. de pages | 500 |
EAN13 | 9781576101483 |
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