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How To Become A Video Game Artist
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Librairie Eyrolles - Paris 5e
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How To Become A Video Game Artist

How To Become A Video Game Artist

Sam Kennedy

160 pages, parution le 15/05/2013

Résumé

Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. It features interviews with video game art professionals who've worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own.Sam R. Kennedy is a freelance illustrator, a graphic designer, and an art instructor, who has held positions at almost every level in the video game art world. A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom Clancy's Ghost Recon, Tom Clancy's Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger.

Caractéristiques techniques

  PAPIER
Éditeur(s) Watson-guptill
Auteur(s) Sam Kennedy
Parution 15/05/2013
Nb. de pages 160
EAN13 9780823008094

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