
Résumé
REALbasic makes it possible to create full-featured Mac OS and Windows applications. This book/CD-ROM package enables you to learn to program in REALbasic by creating applications instead of reading chapter after chapter on programming topics. You'll focus on developing complete, self-contained projects beginning with an explanation of the concepts and followed by the complete source code. The applications from each chapter can be used immediately, so the rewards of learning are quick and extensive.
KEY FEATURES- Learn to program in REALbasic while creating projects such as an MP3 player, compression techniques, games, screensavers, and a word processor
- Includes material on third party tools and applications used with REALbasic
- CD-ROM is loaded with source code and projects, and includes the REALbasic 4.5 trial versions (Classic and OS X)
- On the CD!
The CD-ROM includes all of the necessary tools to write the programs that are developed in each chapter. It also includes full color images of all the figures in the book, the source code and executable files for the sample projects.
Trial Versions - REALbasic 4.5 (Classic version)
- REALbasic 4.5 (OS X version)
- REALbasic 4.02 (Classic version)
- REALbasic 4.02 (OS X version)-- REAL Software http://www.realsoftware.com
- .
Figures - All of the figures contained in the book, including full color versions
- Source Code
- Arranged by chapter and includes the source code and executable files for every project
Contents
- Introduction to REALbasic
- Creating an MP3 Player
- Drag-and-Drop Multimedia Player
- Creating a Calculator
- Realbasic Screen Captures
- A Word Processor
- Text to Speech
- REALbasic Drawing
- REALbasic Encryption
- REALbasic Slot Machine
- Creating Movies with REALbasic
- REALbasic Sprites and Gaming
- REALbasic 3D
- OS X Unix Commands
- Playing Musical Notes with REALbasic
- REALbasic and the Internet
- REALbasic Databases
- REALbasic Clipboard Manager
- Third Party Tools for REALbasic
- Introduction to OpenGL in REALbasic
- Introduction to 2D and 3D Graphics
- 3D Models
- A.Standard Naming Conventions
B.Internet Resources
C.About the CD-Rom
D.Quick Reference to REALbasic
E.Classes, Commands, and Controls
F.Text-Encoding Base and Variant Codes
G.ASCII Values
L'auteur - Clayton E. Crooks II
Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions. His articles have appeared in Dr. Dobbs, and he has authored many game development titles, including The gmax Handbook.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | Clayton E. Crooks II |
Parution | 04/03/2003 |
Nb. de pages | 364 |
Format | 18,5 x 23,5 |
Couverture | Broché |
Poids | 802g |
Intérieur | Noir et Blanc |
EAN13 | 9781584502067 |
ISBN13 | 978-1-58450-206-7 |
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