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Mastering Maya Complete 2

Mastering Maya Complete 2

Perry Harovas, John L. Kundert-Gibbs, Peter Lee

842 pages, parution le 15/01/2000

Résumé

Master Maya with Expert Advice and Hands-on Projects.

Mastering Maya Complete 2 gives you all the information you need to begin using this powerful tool for sophisticated modeling, animation, and a wide range of special effects. Whether you're a commercial animator or hobbyist who's moving to Maya or even a newcomer to 3D modeling and animation, this book answers all your questions. It shows you, step-by-step, how to realize your concepts in professional-quality models, characters, and settings. Beyond the basics, this book shows how to create and animate complex models, use dynamics effects like particles and soft and rigid bodies, and program Maya's interface with MEL scripting.

In-Depth Coverage of Maya's Powerful Features

  • Get grounded in Maya fundamentals
  • Create photorealistic character animations--for games, movies, broadcast, and more
  • Harness the power of Paint Effects to create and animate stunning painterly effects
  • Model in NURBS and polygons
  • Animate using keyframing, expressions, and MEL
  • Expand Maya's innate capabilities with MEL scripting
  • Bind geometry to joints using rigid and smooth skinning
  • Sculpt and weight objects with Artisan
  • Create and use particles
  • Create and use soft bodies to produce complex behavior in Maya objects

Get the Inside Story on Computer Graphics Trends and Developments
Don't miss Mastering Maya Complete 2's interviews with four of the industry's top visionaries and developers. Alias|Wavefront insiders discuss the next frontier for Maya, explain how Paint Effects was developed, and discuss the evolution of the Maya GUI. Habib Zargarpour, Artist at Industrial Light and Magic, describes the integration of Maya into ILM's work on Star Wars: Episode One, The Phantom Menace.

Featured on the CD
On the enclosed CD, you'll find files relating to all the projects discussed in the book, including models, animations, and color images that will help you follow the authors' step-by-step instructions. Also included are MEL scripts and bonus animations and illustrations.

Table of contents


Introduction
Part I: Maya Fundamentals
Chapter 1: Your First Maya Animation
Chapter 2: The Maya Interface
Chapter 3: Techniques for Speeding Up Workflow
Chapter 4: The Hypergraph: Your Roadmap to a Scene
Part II: Modeling
Chapter 5: Modeling Basics
Chapter 6: NURBS Modeling
Chapter 7: Polygon Modeling
Chapter 8: Organic Modeling
Chapter 9: Working with Artisan
Part III: Animation
Chapter 10: Animating in Maya
Chapter 11: Paths and Bones
Chapter 12: Deformers
Chapter 13: Skinning and Character Setup
Chapter 14: Character Animation: a Walk Cycle and More
Chapter 15: Working with Rigid Body Dynamics
Part IV: Working with Mel
Chapter 16: MEL Basics
Chapter 17: Programming with MEL
Part V: Rendering
Chapter 18: Rendering Basics
Chapter 19: Shading and Texturing Surfaces
Chapter 20: Lighting
Part VI: Advanced Maya Effects
Chapter 21: Particle Basics
Chapter 22: Particle Rendering
Chapter 23: Using Particle Expressions and Ramps
Chapter 24: Dynamics of Soft Bodies
Chapter 25: Paint Effects
Appendix: Interviews
Index

L'auteur - Perry Harovas

Perry Harovas

has been an animator and visual effects artist for 10 years, with effects for films such as Commandments, Crossworlds, and Not of This Earth to his credit. He runs The Lighthouse, a visual effects and post-production facility in Boston. He started using Maya as a beta-tester before version1.0 days.

L'auteur - John L. Kundert-Gibbs

John L. Kundert-Gibbs

is director of the Multimedia Arts & Sciences Major at the University of North Carolina at Asheville. Author of dozens of publications in the fields of computer graphics and dramatic literature, he has designed electronic media for live theatrical productions, and worked as an animator and compositor.

L'auteur - Peter Lee

is a Korean-Canadian who worked as an English teacher at the Foreign Language Institute of Yonsei University for many years before becoming a 3D artist. He has worked on The Nuttiest Nutcracker for Columbia Tristar and YTV commercials. He is presently working at Command Post/Toybox in Toronto, Canada.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sybex
Auteur(s) Perry Harovas, John L. Kundert-Gibbs, Peter Lee
Parution 15/01/2000
Nb. de pages 842
Format 19 x 22,9
Couverture Broché
Poids 1502g
EAN13 9780782125214

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