Résumé
Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy-a thorough update to Maya 4.5 Savvy-is written for the Maya user looking to boost their skills to the next level.
Running throughout this book is a completely new, cohesive,
expertly organized animation project that teaches specific Maya
skills and, at the same time, gives you valuable hands-on
exposure to the entire animation production process. Staged
support files mean that you can begin and end work on this
project anywhere you like-which in turn means you can read this
book cover to cover or use it as a reference, dipping in wherever
you need information on or practice with specific modeling,
animation, and rendering techniques. Everywhere you turn,you'll
find expert advice on the latest Maya features, time-saving
shortcuts, and advanced capabilities.
Coverage includes:
- Core Maya: interface briefing, plus planning, writing, and storyboarding your animation.
- Modeling: NURBS, polygons and subdivision surfaces, character modeling.
- Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation.
- Output: rendering architecture, rendering, shading and texturing, lighting, special light effects.
- Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth.
Contents
- Introduction
- Part I: Before You Begin
- Chapter 1: The Maya Interface
- Chapter 2: Creating an Animation Story
- Chapter 3: Getting Ready for Maya
- Part II: Modeling
- Chapter 4: Modeling Basics
- Chapter 5: NURBS Modeling
- Chapter 6: Polygons and Subdivision Surfaces
- Chapter 7: Character Modeling
- Part III: Keyframed Animation
- Chapter 8: Basic Animation
- Chapter 9: Deformers and Skeletons: Rigging I
- Chapter 10: Binding and Controls: Rigging II
- Chapter 11: Character Animation
- Chapter 12: Nonlinear Animation Techniques
- Part IV: Automated Animation
- Chapter 13: Rigid Body Animation
- Chapter 14: Introducing MEL
- Chapter 15: Programming with MEL
- Chapter 16: Expression-Driven Animation
- Chapter 17: Introduction to Particles
- Chapter 18: Advanced Particle Animation
- Part V: Creating Output
- Chapter 19: Rendering Basics
- Chapter 20: Lighting for Animation
- Chapter 21: Texturing For Animation
- Chapter 22: Advanced Rendering for Animation
- Part VI: Advanced Topics
- Chapter 23: Maya Fur
- Chapter 24: Maya Cloth
- Chapter 25: Paint Effects
- Chapter 26: Fluid Effects
- Chapter 27: Compositing and Editing
- Index
L'auteur - John L. Kundert-Gibbs
is director of the Multimedia Arts & Sciences Major at the University of North Carolina at Asheville. Author of dozens of publications in the fields of computer graphics and dramatic literature, he has designed electronic media for live theatrical productions, and worked as an animator and compositor.
L'auteur - Peter Lee
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Sybex |
Auteur(s) | John L. Kundert-Gibbs, Peter Lee |
Parution | 16/12/2003 |
Nb. de pages | 930 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 1915g |
Intérieur | Noir et Blanc |
EAN13 | 9780782142303 |
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