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Maya

Maya

Secrets of the Pros

John L. Kundert-Gibbs

366 pages, parution le 05/08/2002

Résumé

In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they've learned using Maya in the CG trenches.
Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH.
Whether you're new to the field or already have solid 3D experience, Maya: Secrets of the Pros offers insights and step-by-step instructions designed to help you build and sharpen a range of critical skills, including:
  • Preparation techniques for modeling and animation
  • Improving motion capture and lip synching
  • Creating crowd scenes from a small number of base models
  • Controlling dynamics in plot-driven sequences
  • Developing massively complex particle systems for film effects, such as those in The Perfect Storm
  • Modeling subdivision surfaces
  • Creating a GUI animation set-up for animators
  • Using effective natural lighting
  • Writing software for a multi-platform renderfarm
Contents
  • Part One: Beginnings: Modeling

  • Chapter One: Accelerating the Preproduction Process
  • Chapter Two: Modeling a SubDivision Surface Horse
  • Chapter Three: Organix—Modeling by Procedural Means

    Part Two: Putting Things in Motion: Animation

  • Chapter Four: Animation and Motion Capture—Working Together
  • Chapter Five: Lip-Synching Real-World Projects

    Part Three: The Numbers Game: Dealing with Complex Systems

  • Chapter Six: Creating Crowd Scenes from a Small Number of Base Models
  • Chapter Seven: Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences
  • Chapter Eight: Complex Particle Systems
  • Chapter Nine: Creating a Graphic User Interface Animation Setup for Animators

    Part Four: Endings: Surfacing and Rendering

  • Chapter Ten: Effective Natural Lighting
  • Chapter Eleven: Distributed Rendering

L'avis du libraire Eyrolles

Pour artistes 3D inspirés et ceux aspirants. A travers des travaux pratiques très complets et complexes, vous apprenez les secrets des professionnels.

Extrait du livre

L'auteur - John L. Kundert-Gibbs

John L. Kundert-Gibbs

is director of the Multimedia Arts & Sciences Major at the University of North Carolina at Asheville. Author of dozens of publications in the fields of computer graphics and dramatic literature, he has designed electronic media for live theatrical productions, and worked as an animator and compositor.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sybex
Auteur(s) John L. Kundert-Gibbs
Parution 05/08/2002
Nb. de pages 366
Format 20,3 x 25,5
Couverture Broché
Poids 1110g
Intérieur Quadri
EAN13 9780782140552
ISBN13 978-0-7821-4055-2

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