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Programming Basics

Programming Basics

The complete idiot's guide

Clayton Walnum - Collection The complete idiot's guide

276 pages, parution le 04/02/2002

Résumé

This book will show the reader the basics of Visual Basic through friendly, task oriented examples and a hands on approach. This book and series is specifically designed for the new Visual Basic user and the tasks that they will want to accomplish. The text is written in a straight-forward conversational tone with detailed instructions outlining important tasks you need to get the most from Visual Basic. Topics include: Events, variables, arrays, forms, classes and modules; Visual Basic design environment; Message Box Object and Input Box Object; BAS Modules; File Input and Output; Graphics and Multimedia; Controls and Properties; Levels, Buttons, and Text Boxes; Looping; List Boxes and Data Lists; Menus; Toolbars; and Distributing Your Application.

Contents

I. AN INTRODUCTION TO PROGRAMMING.

1. Programming 101.
Psssst! Listen Up. What's in It for You? Looks Like Greek. Parlez-Vous BASIC? Getting Down to the Nitty-Gritty. Squashing That Panic Attack.

2. Introducing the Programmer's Toolbox.
Typing It Up. Using a One-Line-at-a-Time Translator. Consulting a Full-Service Translator. Soliciting the Help of Debuggers. Putting It All Together.

3. Crankin' It Up with Qbasic.
Where Is QBasic? Loading Qbasic. Exploring QBasic's Menu Bar. Loading a QBasic Program. Controlling the Edit Window. Typing Programs. Printing a Program. Cutting, Copying, and Pasting. Searching and Replacing.

II. THE ABSOLUTE BASICS.

4. Places Where Numbers Live.
A Comfy Home for Numbers. Working with Variables. Getting Values into Memory. Numeric and String Variables. What's a Nice Integer Like You Doing Here?

5. Computer-Style Arithmetic.
Using Basic Arithmetic. Raising the Arithmetic Bar. Me First! Me First!

6. Decisions the Computer Way.
A Digital Road Map. It's Simply a Matter of Choice. How Do You Compare? The Infamous GOTO.

7. Do It Again and Again.
Around and Around We Go. Getting Dizzy Yet? Nearing the End of the Ride. One Last Spin.

III. TAKING THE NEXT STEP.

8. Saying It with Text.
'Til Death Do They Part. The Long and Short of It. Bits and Pieces. A Textual Scavenger Hunt. A Capital Idea. Numbers to Strings.

9. Fancier Places Numbers Live.
A Clever Solution to a Tricky Problem. The Old Indirect Approach. Yet Another Fantabulous Example of Programming Prowess. Starting Off Right.

10. Fiddling with Files.
Three Steps to Access a File. Trying It Out. Loading Data from a File. Appending Data to a File.

IV. ADVANCED PROGRAMMING.

11. Whoops! What Now?
Two General Kinds of Errors. The Art of Predicting the Future. Putting on the Catcher's Mitt. Which Error Is Which?

12. Your Computer As Van Gogh.
I Think I'm Seeing Spots! Graphics a la Mode. Every Picture Is Worth a Thousand (or More) Dots. Dot-to-Dot the Easy Way.

13. Your Computer As Beethoven.
Making Computers Sing. Getting a Bit More Realistic. Woops, Zoops, and Zips.

14. One Step at a Time.
A Programmer's Pyramid Plan. Blocks in the Pyramid. Variable Scope. Still More Blocks in the Pyramid.

15. Lookin' for Creepy Crawlies.
Get the Raid! Raid the QBasic Way.

V. AN INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING.

16. Programming with Objects.
Saddling a New Horse. Getting Back to OOP. Writing a Class. Classes Versus Objects.

17. Creating Your Own Objects.
Adding Properties and Methods to a Class. Reading Your Books. The Stuff You Need to Know. Understanding the Basics of Inheritance. Dealing with Inheritance for Real.

18. The Strange World of Polymorphism.
Getting Polymorphic. Polymorphism on the Loose. A Shape That Works. A Second Shape That Works. From Ancestor to Ancestor. Testing Your Shapes. End of the Line.

19. Exploring C#.
Pronounced C Sharp. Judging a Book by Its Cover. Getting Your Application to Do Something. How OOP Fits In.

VI. APPENDIXES.

Appendix A. Programming Languages Overview.
Appendix B. A Programmer's Quick Reference.
Appendix C. Speak Like a Geek: The Complete Archive.
Index.

L'auteur - Clayton Walnum

Clayton Walnum started programming computers in 1982, when he traded an IBM Selectric typewriter to buy an Atari 400 computer (16K of RAM!). Clay has since acquired a degree in computer science, and written over 30 books (translated into many languages) covering everything from computer gaming to 3D graphics programming. He's also written hundreds of magazine articles and software reviews, as well as countless programs.

Caractéristiques techniques

  PAPIER
Éditeur(s) Que
Auteur(s) Clayton Walnum
Collection The complete idiot's guide
Parution 04/02/2002
Nb. de pages 276
Format 18,8 x 23,1
Couverture Broché
Poids 484g
Intérieur Noir et Blanc
EAN13 9780028642864
ISBN13 978-0-02-864286-4

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