
Résumé
As the game industry continues to grow, you might be
considering jumping in, but before you do, read what the
insiders have to say and learn from their experiences.
You'll explore the inner workings of the game development
and publishing industry through the experiences and
insights of industry experts. These publishing executives,
developers, veteran producers, designers, owners of
independent studios, and academics have written a unique
collection of articles that really delve into the
intricacies of the business. The articles, case studies,
and interviews cover all aspects of the industry, providing
real-world examples that illustrate how successful
companies and individuals have achieved their goals.
Everything is covered, from how the retail market works to
financing a start-up and deciding on the right business
model for your game.
This is a must-have resource for anyone interested in
starting a game development studio or improving an existing
one.
SECTION HIGHLIGHTS
Publishers & Developers: this section examines the
roles of publishers and retailers, explains how games get
to market, and describes the industry's economics.
Game Development Startups: describes how to prepare for the
creation of a new game development company and succeed in a
difficult market.
Taking a Game to Market: teaches developers how to approach
publishers, maximize the odds of their games reaching store
shelves, and negotiate contracts that protect their
long-term interests.
Managing Game Development: contains advice on ways to make
the long, arduous production process as smooth and pleasant
as possible.
- Publishers and Developers
- Game Development Startups
- Taking a Game to Market
- Managing Game Development
L'auteur - François Dominic Laramée
François Dominic Laramée (Verdun, QC) has designed,
programmed, and/or produced over 20 games for con-soles,
personal computers, interactive television, and online
networks over the last decade. He is a prolific writer and
the holder of graduate degrees in computer science and
business administration. He is also the editor of Game
Design Perspectives and he has contributed to the Game
Programming Gems and AI Game Programming Wisdom
series.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | François Dominic Laramée |
Parution | 31/03/2003 |
Nb. de pages | 338 |
Format | 18,5 x 23,5 |
Couverture | Broché |
Poids | 755g |
Intérieur | Noir et Blanc |
EAN13 | 9781584502821 |
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