
Résumé
Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.
In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.
Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award winning Maya 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.
Mastering the Face Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:
- Understanding how the whole face affects expression
- Learning visimes and lip sync techniques
- Constructing a mouth and mouth keys
- Building emotion through the eyes and brows
- Building interfaces to easily connect and control your models
- Skeletal setup, weighting, and rigging
L'auteur - Jason Osipa
Jason Osipa is currently directing in San Francisco at LucasArts, where he also works with sister company ILM on new ways to converge the tools and techniques of games and film. He has been a working professional in 3D content for over 10 years, touching television, games, direct-to-video, and film in both Canada and the United States. Carrying titles from author to modeler to animator to technical director, Jason has seen and experienced the world of 3D content creation and instruction from all sides.
Sommaire
- Introduction
- Getting to Know the Face
- Learning the Basics of Lip Sync
- What the Eyes and Brows Tell Us
- Facial Landmarking
- Animating and Modeling the Mouth
- Visimes and Lip Sync Technique
- Constructing a Mouth
- Mouth Keys
- Animating and Modeling the Eyes and Brows
- Building Emotion: The Basics of the Eyes
- Constructing Eyes and Brows
- Eye and Brow Keys
- Bringing it Together
- Connecting the Features
- Skeletal Setup, Weighting, and Rigging
- Interfaces for Your Faces
- A Shot in Production
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Sybex |
Auteur(s) | Jason Osipa |
Parution | 03/09/2003 |
Nb. de pages | 334 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 770g |
Intérieur | Noir et Blanc |
EAN13 | 9780782141290 |
ISBN13 | 978-0-7821-4129-0 |
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