Clean code that works--now. This is the seeming contradiction that lies behind much of the pain of programming. Test-driven development replies to this contradiction with a paradox--test the program before you write it.
A new idea? Not at all. Since the dawn of computing, programmers have been specifying the inputs and outputs before programming precisely. Test-driven development takes this age-old idea, mixes it with modern languages and programming environments, and cooks up a tasty stew guaranteed to satisfy your appetite for clean code that works-now.
Developers face complex programming challenges every day, yet they are not always readily prepared to determine the best solution. More often than not, such difficult projects generate a great deal of stress and bad code. To garner the strength and courage needed to surmount seemingly Herculean tasks, programmers should look to test-driven development (TDD), a proven set of techniques that encourage simple designs and test suites that inspire confidence.
By driving development with automated tests and then eliminating duplication, any developer can write reliable, bug-free code no matter what its level of complexity. Moreover, TDD encourages programmers to learn quickly, communicate more clearly, and seek out constructive feedback.Readers will learn to:
- Solve complicated tasks, beginning with the simple and proceeding to the more complex.
- Write automated tests before coding.
- Grow a design organically by refactoring to add design decisions one at a time.
- Create tests for more complicated logic, including reflection and exceptions.
- Use patterns to decide what tests to write.
- Create tests using xUnit, the architecture at the heart of many programmer-oriented testing tools.
This book follows two TDD projects from start to finish, illustrating techniques programmers can use to easily and dramatically increase the quality of their work. The examples are followed by references to the featured TDD patterns and refactorings. With its emphasis on agile methods and fast development strategies, Test-Driven Development is sure to inspire readers to embrace these under-utilized but powerful techniques.
ContentsI. THE MONEY EXAMPLE.
- Multi-Currency Money.
- Money Example.
- Degenerate Objects.
- Equality for All.
- Franc-ly Speaking.
- Equality for All, Redux.
- Apples and Oranges.
- Makin' Objects.
- Times We're Livin' In.
- Interesting Times.
- The Root of all Evil.
- Addition, Finally.
- Make It.
- Mixed Currencies.
- Abstraction, Finally.
- Money Retrospective.
- First Steps to xUnit
- Set the Table.
- Cleaning Up After.
- Dealing with Failure.
- How Suite It Is.
- xUnit Retrospective.
- Test-Driven Development Patterns.
- Red Bar Patterns.
- Testing Patterns.
- Green Bar Patterns.
- xUnit Patterns.
- Design Patterns.
- Mastering TDD.
Appendix 2: Fibonacci.
L'auteur - Kent Beck
Kent Beck is the founder and director of the Three
Rivers Institute (TRI). TRI provides a harmonious
environment for individuals from many disciplines to gather
and investigate the principles underlying emergent software
development and techniques for leveraging these principles.
Mr. Beck has pioneered patterns for software development,
the xUnit family of testing frameworks, the HotDraw drawing
editor framework, CRC cards, refactoring, and most recently
Extreme Programming. He is the author or co-author of
Extreme Programming Explained (Addison-Wesley, 2000),
Planning Extreme Programming (Addison-Wesley, 2000), and
The Smalltalk Best Practice Patterns (Prentice Hall, 1996).
He lives on 20 acres in rural southern Oregon with his
wife, five children, four dogs, two sheep, and a variable
number of domestic fowl. He received his undergraduate
degree from the University of Oregon.
|Nb. de pages||240|
|Format||18,6 x 23,4|
|Intérieur||Noir et Blanc|
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