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The JFC Swing Tutorial

The JFC Swing Tutorial

A Guide to Constructing GUIs

Kathy Walrath

953 pages, parution le 01/06/1999

Résumé

From the authors of the best-selling The Java™ Tutorial, here is a guide to using the new Swing components, which are provided by the Java
Foundation Classes (JFC). Developed and co-written by the lead writer on the Swing team, this book covers everything you need to know to
write GUIs that use Swing components. The JFC Swing Tutorial uses a task-oriented, example-driven approach to introduce you to
fundamental concepts and applications. Designed to be read either cover-to-cover or as a quick reference, this book explains how to use each
Swing component, perform layout, do basic drawing, and convert 1.1 AWT programs to Swing. This book covers Swing 1.1.1, which is
available both as an extension to JDK 1.1 and as a core part of the Java™ 2 platform. An appendix lists the complete source code for dozens
of example applications and applets. The accompanying CD-ROM includes Swing 1.1.1, JDK 1.1, the Java 2 platform, and the hypertext
version of all three Java Tutorial books.


Contents
Preface ..... vii
Before You Start ..... 1
Part 1: Getting Started with Swing ..... 3
Chapter 1: About the JFC and Swing ..... 5
Chapter 2: Compiling and Running Swing Programs ..... 11
Chapter 3: Running Swing Applets ..... 17
Chapter 4: A Quick Tour of a Swing Application's Code ..... 19
Part 2: Features and Concepts ..... 25
Chapter 5: Components and the Containment Hierarchies ..... 29
Chapter 6: Layout Management ..... 33
Chapter 7: Event Handling ..... 37
Chapter 8: Painting ..... 41
Chapter 9: Threads and Swing ..... 45
Chapter 10: More Swing Features and Concepts ..... 49
Chapter 11: The Anatomy of a Swing-Based Program ..... 51
Part 3: Using Swing Components ..... 57
Chapter 12: A Visual Index to Swing Components ..... 63
Chapter 13: The JComponent Class ..... 67
Chapter 14: Using Top-Level Containers ..... 77
Chapter 15: Using Intermediate Swing Containers ..... 105
Chapter 16: Using Atomic Components ..... 167
Chapter 17: Solving Common Component Problems ..... 337
Part 4: Laying Out Components ..... 341
Chapter 18: Using Layout Managers ..... 343
Chapter 19: Creating a Custom Layout Manager ..... 379
Chapter 20: Doing Without a Layout Manager (Absolute Positioning) ..... 383
Chapter 21: Solving Common Layout Problems ..... 385
Part 5: Using Other Swing Features ..... 387
Part 6: Writing Event Listeners ..... 439
Chapter 22: Some Simple Event-Handling Examples ..... 443
Chapter 23: General Rules for Writing Event Listeners ..... 447
Chapter 24: Listeners Supported by Swing Components ..... 453
Chapter 25: Implementing Listeners for Commonly Handled Events ..... 457
Chapter 26: Summary of Listener API ..... 527
Chapter 27: Solving Common Event-Handling Problems ..... 531
Part 7: Working with Graphics ..... 533
Chapter 28: Overview of Custom Painting ..... 537
Chapter 29: Using Graphics Primitives ..... 545
Chapter 30: Using Images ..... 555
Chapter 31: Performing Animation ..... 561
Chapter 32: Solving Common Graphics Problems ..... 573
Part 8: Converting to Swing ..... 575
Chapter 33: Why to Convert ..... 577
Chapter 34: How to Convert ..... 579
Chapter 35: Conversion Resources ..... 587
Chapter 36: Solving Common Conversion Problems ..... 603
Appendix A: Code Examples ..... 607
Appendix B: Reference ..... 925
Index ..... 931

L'auteur - Kathy Walrath

Kathy Walrath

is a technical writer on the JavaSoft team, specializing in how-to guides for programmers. Previous to her experience with Java, she has written extensively about Unix, Mach, and NextStep.

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Kathy Walrath
Parution 01/06/1999
Nb. de pages 953
Couverture Broché
Intérieur Noir et Blanc
EAN13 9780201433241

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