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The Official Blender 2.3 Guide
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The Official Blender 2.3 Guide

The Official Blender 2.3 Guide

Free 3D creation suite for modeling, animation, and rendering

Ton Roosendaal

520 pages, parution le 15/06/2004

Résumé

Blender is the first and only fully-integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, and realtime interactive 3D with cross-platform compatibility - all for free. Originally developed by Not a Number (NaN) as a commercial product, Blender has since been released as free software, with the sources available under GNU GPL. The Official Blender 2.3 Guide is an introduction to the sometimes complicated Blender interface and a complete guide to everything that Blender can do. Written by the designers who created and currently maintain Blender, the book covers methods of designing models, materials, and light; rendering 3D scenes; creating 3D animations; as well as advanced topics such as using Blender as a video editor. Includes a 4-color insert and a CD-ROM containing Blender for all platforms.

The Blender Foundation is the non-profit organization that maintains Blender under the GNU GPL license. Chairman Ton Roosendaal is Blender's creator and the person who started the non-profit Blender Foundation. He co-authored The Official Blender GameKit (No Starch Press) and The Official Blender 2.0 Guide (Premier Press). Stefano Selleri is an Assistant Professor at the University of Florence, Italy. He has been working with 3D design since 1995 and with Blender since 1999.

Sommaire

  • Introduction to Blender
    • Chapter 1: Introduction
    • Chapter 2: Installation
    • Chapter 3: Understanding the Interface
    • Chapter 4: Quickstart
  • Modelling, Materials and Lights
    • Chapter 5: Object Mode
    • Chapter 6: Mesh Modelling
    • Chapter 7: Curves and Surfaces
    • Chapter 8: Materials and Textures
    • Chapter 9: Lighting
    • Chapter 10: The World and the Universe
  • Animation
    • Chapter 11: Animation of Undeformed Objects
    • Chapter 12: Animation of Deformations
    • Chapter 13: Character Animation
  • Rendering
    • Chapter 14: Rendering
    • Chapter 15: Radiosity
  • Advanced Tools
    • Chapter 16: Special Modeling Techniques
    • Chapter 17: Effects
    • Chapter 18: Volumetric Effects
    • Chapter 19: The Sequence Editor
  • Extending Blender
    • Chapter 20: Python Scripting
    • Chapter 21: Blender's Plugin System
  • Beyond Blender
    • Chapter 22: From Blender to Yafray Using Yable
    • Chapter 23: Yafray
  • Reference
    • Chapter 24: Blender Windows
    • Chapter 25: Hotkeys In-Depth Reference
    • Chapter 26: Windows Reference
    • Chapter 27: Buttons Reference
    • Chapter 28: Command Line Arguments
    • Chapter 29: Blender 2.32 Release
  • Appendices
    • Appendix A: Quick Hotkeys List
    • Appendix B: Supported Videocards
    • Appendix C: Blender 2.31 Changelog
    • Appendix D: The Blender Documentation Project
    • Appendix E: Joining the Coders
    • Appendix F: Licenses
    • Appendix G: Glossary
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) No Starch Press
Auteur(s) Ton Roosendaal
Parution 15/06/2004
Nb. de pages 520
Format 17 x 23
Couverture Broché
Poids 1210g
Intérieur Noir et Blanc
EAN13 9781593270414
ISBN13 978-1-59327-041-4

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