
The Official Blender Gamekit
Interactive 3d for Artists
Ton Roosendaal, Carsten Wartman
Résumé
A complete guide and reference to creating interactive 3D animation and games with Blender.
Begins with an extensive introduction to 3D graphics, explaining basic concepts and the Blender interface. Step-by-step tutorials teach the art of creating and animating models, then show how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python and the advanced reference section. The CD- ROM contains 10 playable and editable Blender game demos, all created by the renowned art department of Not a Number—Blender's original developers. The CD-ROM includes all files needed for the tutorials as well as copies of Blender for all platforms.
Contents
- Quickstart
- What is this book about
- Introduction to 3-D and the Game Engine by Michael Kauppi
- Blender Basics
- Manipulating Objects
- Modeling an environment
- Appending an object from an other scene
- Start your (Game) Engines!
- Interactivity
- Camera control
- Real-time Light
- Object Animation
- Refining the scene
- Adding Sound to our scene
- Last words
- Tube Cleaner, a simple shooting game
- Low poly modeling by W.P. van Overbruggen
- Super-G
- Power Boats
- BallerCoaster by Martin Strubel
- Squish the Bunny - Creating Weapon Effects for a First-Person Shooter
- Flying Buddha Memory Game
- Game Character Animation using Armatures by Reevan McKay
- Blenderball
- Blender Windows and Buttons
- Real-time Materials
- Blenders game engine
- Game LogicBricks
- Python
- Appendix
Caractéristiques techniques
PAPIER | |
Éditeur(s) | No Starch Press |
Auteur(s) | Ton Roosendaal, Carsten Wartman |
Parution | 10/06/2003 |
Nb. de pages | 336 |
Format | 19 x 23,5 |
Couverture | Broché |
Poids | 625g |
Intérieur | Noir et Blanc |
EAN13 | 9781593270049 |
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