
Virtual reality technologies for future telecommunications systems
Algirdas Pakstas, Ryoichi Komiya
Résumé
- today' s telecommunications systems and services - problems and limitations
- a guide to employing VR in telecommunications networks
- cutting edge research & rare insights into experimental VR telecommunications systems and services
- aspects and challenges of the emerging technologies (user interface design, user behaviour, computational complexity, high-speed Internet)
- Overview of Computer-based Virtual Reality
- Towards Person-to-person Virtual Reality Telecommunication System
- Virtual Club Telecommunication system
- Presence Awareness for Future Telecommunications Systems
- Hyperspace Link Method for Virtual Reality Telecommunication System
- Towards Agent-based Collaborative and Interactive Virtual Environments Collaborative Virtual Environments for Industrial Training and e-Commerce
- Virtual Reality Application for Networked Dictionary
- Definition of VRTS
- A Prototype Terminal Proposal for Virtual Reality Telecommunication System
- Multimegavoxel Volumetric 3-D Display System for Distributed Collaboration
- Cyber Action: Real-time Human Motion Instruction System using Life-sized Stereoscopic Avatars
- Distributed Gait Measurements
- Realistic Telecommunications with Somatic Sensation
- High-speed Networks and Virtual Reality Telecommunication System
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Algirdas Pakstas, Ryoichi Komiya |
Parution | 18/10/2002 |
Nb. de pages | 228 |
Format | 17,2 x 25 |
Couverture | Relié |
Poids | 610g |
Intérieur | Noir et Blanc |
EAN13 | 9780470848869 |
ISBN13 | 978-0-470-84886-9 |
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