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Windows 2000 Graphics API

Windows 2000 Graphics API

Darmon Chandler, Michael Fötsch - Collection Black Book

1188 pages, parution le 10/03/2001

Résumé

Covers how to use the GDI functions including Windows 2000-specific GDI functions, such as the new alpha blending support, and creating advanced user interfaces. Teaches how to control every aspect of Windows bitmaps, reliably render/capture images to the printer and other devices, and compressing and decompressing images. Explores how to use DirectDraw to develop graphics-intensive applications, games, and exploit hardware-specific capabilities. Demonstrates how to read and write common image file formats, manipulate images in the pixel and frequency domains and cross-dissolve, warp, and morph images. Presents digital image processing and color management from a programming perspective.

Focuses on three vital Windows graphics programming technologies: the Windows Graphics Device Interface (GDI), DirectDraw, and Image Color Management (ICM) 2.0. Contains in-depth coverage of image manipulation, file format management, and ICM technologies. Teaches how to control every aspect of Windows bitmaps, reliably render/capture images to the printer and other devices, and compressing and decompressing images. Demonstrates how to read and write common image file formats, manipulate images in the pixel and frequency domains and cross-dissolve, warp, and morph images.

Contents

Part I - The Windows GDI

  • Chapter 1 Device Contexts 3
  • Chapter 2 The Brush Object 83
  • Chapter 3 ThePenObject 115
  • Chapter 4 The Font Object 151
  • Chapter 5 Lines, Curves, and Shapes 207
  • Chapter 6 The Bitmap Object 287
  • Chapter 7 Device-Independent Bitmaps 355
  • Chapter 8 Regions and Paths 437
  • Chapter 9 Palettes 499
  • Chapter 10 Coordinate Spaces 545
Part II - DirectDraw
  • Chapter 11 The IDirectDraw7 Interface 591
  • Chapter 12 DirectDraw Display Modes 651
  • Chapter 13 DirectDraw Surfaces 687
  • Chapter 14 DirectDraw Clippers 779
  • Chapter 15 DirectDraw Colors and Palettes 803
Part III - Image Support
  • Chapter 16 Image Color Management 835
  • Chapter 17 Image Manipulation 935
  • Chapter 18 Image File Formats 1045
Part IV - Appendixes
  • Appendix A - A Brief Review of Matrices and Vectors 1145
  • Appendix B - Other Resources 1155

L'auteur - Michael Fötsch

Michael Fötsch (Graz, Austria) gained his first programming experience when writing text adventures in BASIC at the age of 13. He used to program for VGA and SVGA graphics cards under MS-DOS before he made friends with DirectX and 32-bit Windows. He currently develops graphics and multimedia applications for Windows and DirectX.

Caractéristiques techniques

  PAPIER
Éditeur(s) Coriolis
Auteur(s) Darmon Chandler, Michael Fötsch
Collection Black Book
Parution 10/03/2001
Nb. de pages 1188
Format 18,7 x 23,3
Couverture Broché
Poids 2035g
Intérieur Noir et Blanc
EAN13 9781576108765

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