
3D for iPhone Apps with Blender and SIO2
Your guide to creating 3D games and more with open-source software
Mullen
Résumé
Create dynamic 3D content for the iPhone
Take your design skills for the iPhone® and iPod touch® to new levels. Whether you're an iPhone application developer or a creative artist, this innovative guide shows you how to combine the best of both worlds using Blender, the SI02 game engine, and the iPhone SDK. You'll create 3D animated characters, game environments, and physical collisions in a series of self-contained tutorials that you can move through at your own pace. Examine Blender's WYSIWYG approach; find helpful information on Xcode® and other iPhone SDK programming tools; learn physics simulation; and acquire the skills you need to create compelling, interactive, 3D apps and games.
- Explore 3D development for the iPhone and how to use the iPhone SDK
- Maker your Blender designs interactive using the SI02 game engine
- Discover how to light moving objects realistically
- Model ground and sky with SI02 and immerse your players in a 3D world
- Master billboarding, a practical way to use 2D images in 3D environments
- Create invisible, low-poly collision maps to guide or control your character's movement
- Access Bullet, Blender's physics simulation library, for advanced functionality
- Animate character in Blender-and add buttons, icons, and more with widgets
- Find complete code for all templates used in the book
L'avis du libraire Eyrolles
Create exciting, interactive 3D apps for the iPhone and iPod Touch
What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.
Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.
Sommaire
- Getting Started with 3D Development for the iPhone
- Introducing Graphics Programming in SIO2
- Saying Hello to the Blender/SIO2/iPhone World
- Going Mobile with SIO2
- Extending Interactive Feedback with Picking and Text
- Creating an Immersive Environment in SIO2
- Props and Physical Objects
- Animating a Character
- Working with Widgets
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Mullen |
Parution | 01/04/2010 |
Nb. de pages | 298 |
Format | 18.5 x 23.5 |
Couverture | Broché |
Poids | 646g |
Intérieur | Quadri |
EAN13 | 9780470574928 |
ISBN13 | 978-0-470-57492-8 |
Avantages Eyrolles.com
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