
Résumé
Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will learn about cloth's nature and structure, scientific approaches to understanding its behavior and look, and the latest modeling and simulation techniques for automatically animating cloth on the computer.
Contents-
1 Woven Fabrics
- 1.1 Introduction
- 1.2 Choices
- 1.3 Conclusion
2 A Survey of Cloth Modeling Methods
- 2.1 Contributions of the Textile Community
- 2.2 Contributions of the Computer Graphics Community
3 Particle Representation of Woven Fabrics
- 3.1 Introduction
- 3.2 Modeling Drape with Particles
- 3.3 Modeling a Variety of Cloth Types
- 3.4 Extending the Drape Model to Include Dynamics
- 3.5 Conclusion
4 Continuum versus Particle Representations
- 4.1 Introduction
- 4.2 Finite-Element Continuum Modeling of Cloth
- 4.3 Particle Modeling of Cloth
- 4.4 Results: Comparing Finite Element and Particle Methods
- 4.5 Clothing Drape Results
- 4.6 Conclusions
- 4.8 Appendix--Details of the Nonlinear Shell Theory
5 Knit Fabrics
- 5.1 Introduction
- 5.2 Representation of Knit Fabrics
- 5.3 The Draping of Fabrics
6 Rapid Dynamic Simulation
- 6.1 Introduction
- 6.2 Simulation Overview
- 6.3 Implicit Integration
- 6.4 Forces
- 6.5 Constraints
- 6.6 Implementation
- 6.7 Collisions
- 6.8 Adaptive Time-Stepping
- 6.9 Results
7 Aerodynamic Effects
- 7.1 Introduction
- 7.2 Distributed-Force Model for the Coth-Animation Problem
- 7.3 Two-Dimensional Implementation of the Panel Method
- 7.4 Three-Dimensional Implementation of the Panel Method
- 7.5 Effect of a Solid Object in the Vicinity of the Cloth
- 7.6 Wind Model and Simulation
- 7.7 Implementation
- 7.8 Conclusions
- 7.9 Appendix: Vortex Singularities and their Induced
Velocity
8 Collision Detection in Cloth Modeling
- 8.1 Introduction
- 8.2 Overview
- 8.3 The Collision Algorithm
- 8.4 Run-Time Algorithm Path
- 8.5 Results and Conclusions
9 Interactive Animation of Cloth-Like Objects for Virtual Reality
- 9.1 Introduction
- 9.2 Implicit Integration: 1D Case
- 9.3 An Extension to 2D and 3D
- 9.4 Post-Step Constraint Enforcement
- 9.5 Animation Algorithm
- 9.6 Results
- 9.7 Conclusion and Discussion
10 From Structure to Reflectance
- 10.1 Scale
- 10.2 Bidirectional Reflectance Distribution Function
- 10.3 Distribution of Normals
- 10.4 Modeling Distributions of Normals
- 10.5 Multiple Surfaces
- 10.6 Shadowing and Masking
- 10.7 Summary
11 A Volumetric Appearance Model
- 11.1 Introduction
- 11.2 Simple Knitted Fabric Patterns
- 11.3 Modeling of the Yarn Micro-structure
- 11.4 Efficient Rendering of Knitted Fabrics
- 11.5 Examples of Yarns and Patterns
- 11.6 Summary
12 A Costume Designer and Animator's Perspective
- 12.1 Background
- 12.2 Factors Affecting Drape and Movement
- 12.3 The Complexity of Garments
- 12.4 The Costume Design Process
- 12.5 Digital Cloth
13 Clothing in Disney's "FANTASIA 2000"
- 13.1 Introduction
- 13.2 The Problem
- 13.3 The Model
- 13.4 Animation and Deformation
- 13.5 Post-Simulation Processes
- 13.6 Implementation
- 13.7 Conclusion
14 Conclusion
- 14.1 CG Cloth Goes Hollywood
- 14.2 A Holy Grail?
- 14.3 Research Directions
- 14.4 Postlude
Caractéristiques techniques
PAPIER | |
Éditeur(s) | AK Peters |
Auteur(s) | Donald House, David E. Breen |
Parution | 25/09/2002 |
Nb. de pages | 358 |
Format | 16 x 23,5 |
Couverture | Broché |
Poids | 670g |
Intérieur | Noir et Blanc |
EAN13 | 9781568810904 |
ISBN13 | 978-1-56881-090-4 |
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