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OpenGL Programming on Mac OS X
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OpenGL Programming on Mac OS X

OpenGL Programming on Mac OS X

Architecture, Performance, and Integration

Robert P. Kuehne, J. D. Sullivan

330 pages, parution le 01/01/2008

Résumé

This book is about OpenGL on Mac OS X. The Macintosh platform has fully embraced OpenGL throughout its visual systems, and in many ways, the Mac is one of the best platforms for OpenGL development. However, the Mac has numerous ways of accessing OpenGL and large configuration and performance differences from other platforms. With the Mac platform increasing in popularity, developers need to understand how to access the various OpenGL APIs on the Mac, performance characteristics of the Mac, and how to use other Mac-native APIs with OpenGL.The goal of this book is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available. From this foundation, the book will move into detailed discussions of each of these APIs. Following this extended foundation the book will then explore the various characteristics of performance optimization for the Mac, as it differs from other platforms, and spend a large part of the book discussing how to integrate the various other Mac-native APIs into OpenGL.

L'auteur - Robert P. Kuehne

Robert P. Kuehne leads Blue Newt Software, a consultancy that specializes in helping clients enhance their 3D graphics applications. Formerly Technical Lead for Silicon Graphics' OpenGL Shading Language, Kuehne has been involved with OpenGL since it was created, in roles ranging from programmer to shader compiler developer to SIGGRAPH presenter. He has also been a Macintosh developer since the early 1990s.

L'auteur - J. D. Sullivan

J. D. Sullivan is an OpenGL driver engineer who has been writing graphics software professionally for more than fifteen years. While at Silicon Graphics, Inc., he was one of the original designers and implementers of the Volumizer API and later worked as part of the OpenGL software team focused on the Cobalt and Krypton graphics chipsets. Since SGI, Sullivan has worked on the Mac as his primary development platform, and he serves on the OpenGL Architecture Review Board.

Sommaire

  • List of Figures
  • List of Tables
  • List of Examples
  • Preface
  • Acknowledgments
  • About the Authors
  • Mac OpenGL
  • OpenGL Architecture on OS X
  • Mac Hardware Architecture
  • Application Programming on OS X
  • OpenGL Configuration and Integration
  • The CGL API for OpenGL Configuration
  • The AGL API for OpenGL Configuration
  • The Cocoa API for OpenGL Configuration
  • The GLUT API for OpenGL Configuration
  • API Interoperability
  • Performance
  • Mac Platform Compatibility
  • OpenGL Extensions
  • X11 APIs for OpenGL Configuration
  • Glossary
  • The Cocoa API for OpenGL Configuration in Leopard, Mac OS X 10.5
  • Bibliography
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Pearson
Auteur(s) Robert P. Kuehne, J. D. Sullivan
Parution 01/01/2008
Nb. de pages 330
Couverture Relié
Intérieur Noir et Blanc
EAN13 9780321356529
ISBN13 978-0-321-35652-9

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