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Character Animation in 3D
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Character Animation in 3D

Character Animation in 3D

Use traditional drawing techniques to produce stunning CGI animation

Steve Roberts - Collection Focal Press Visual Effects and Animation

245 pages, parution le 25/06/2004

Résumé

Ensure your skills are the best fit for the computer animation workplace with this comprehensive guide to key techniques. A complete understanding of the vital animation drawing skills will be achieved and how to apply these skills when using 3D animation packages.

Firstly learn the pitfalls in a 2D exercise then transfer the same exercise into 3D to see how various tricks can produce the same fluid feel on the computer. Movies on the CD show you best practice, when working on the chapter exercises. It also includes a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook.

As very broad coverage is provided this book will be relevant to you whatever 3D package you use, Soft|image XSI, Maya, 3DS Max or LightWave, as information on how each software package differs is included. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will!

www.characteranimationin3d.com, provides further resources and information about the world of animation. An extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!

Based on 10 years of animation teaching experience, this book will ensure that you are well equipped for work in the computer animation industry and are fully conversant with current industry practices.

L'auteur - Steve Roberts

Award winning animator Steve Roberts has been working in the British animation industry for over 20 years. He is a Lecturer at Central St Martin's PG Diploma Animation course (London Animation Studio). He also teaches at Cavendish College, London.

Sommaire

  • Introduction to 2D animation working practice
  • Matter and the animation of inanimate objects
  • The construction of a simple character, its articulation and balance
  • Timing, anticipation, overshoot, follow-through and overlapping action with an animated character
  • Human walks and runs
  • Animal walks and runs
  • Animation of fish and snakes
  • Animation of birds
  • Animation of acting - body language
  • Animation of acting - facial expressions
  • Animation of acting - two or more characters
  • Lip-sync
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Caractéristiques techniques

  PAPIER
Éditeur(s) Focal Press
Auteur(s) Steve Roberts
Collection Focal Press Visual Effects and Animation
Parution 25/06/2004
Nb. de pages 245
Format 19 x 24,5
Couverture Broché
Poids 600g
Intérieur Noir et Blanc
EAN13 9780240516653
ISBN13 978-0-240-51665-3

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